Difference between revisions of "AI War:Raider"
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(Created page with 'Category:AIWar Category:AIWarBase {{5.026}}<br/> {| |left|Raider || valign="top" | Fast ship able to bypass many standard defenses such as mines …') |
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== How to use in your fleet == | == How to use in your fleet == | ||
− | + | The [[Raider]] is eponymously designed to make runs at AI guard posts and hound at isolated heavy targets. One might consider them as nimble mid-range [[Bomber]]s, and use them for effective Guard Post hunting (although not gate-raiding). It may be a weak ship by itself, but it can to used to both kite and hunt down long-range vessels. | |
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+ | [[Raider]]s and [[Space Plane]]s fill similar niches: the former can serve better as a general combat vessel, while the latter is more specialised (and possibly somewhat better overall). | ||
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== How to counter when in the AI fleet == | == How to counter when in the AI fleet == | ||
Coming soon | Coming soon |
Revision as of 02:53, 10 March 2012
This page was designed for release 5.026 and is likely extremely inaccurate. |
Fast ship able to bypass many standard defenses such as mines and tractor beams. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Laser | Ultra-Light | Tractor Beams Mines | 4 Heavy, 4 Artillery, 4 Swarmer, 4 Ultra-Heavy |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 196 | 1,000 | 7,100 | 2 sec | 52,500 | 300 | 92 | 100 | 500 dmg/sec | 98,000 dmg/sec | Armor Piercing 10,000 |
II | 176 | 2,000 | 7,200 | 2 sec | 105,000 | 600 | 92 | 100 | 1,000 dmg/sec | 176,000 dmg/sec | Armor Piercing 10,000 |
III | 156 | 3,000 | 7,300 | 2 sec | 157,500 | 900 | 92 | 100 | 1,500 dmg/sec | 234,000 dmg/sec | Armor Piercing 10,000 |
IV | 137 | 4,000 | 7,400 | 2 sec | 210,000 | 1,200 | 92 | 100 | 2,000 dmg/sec | 274,000 dmg/sec | Armor Piercing 10,000 |
V | 98 | 5,000 | 7,500 | 2 sec | 262,500 | 1,500 | 92 | 100 | 2,500 dmg/sec | 245,000 dmg/sec | Armor Piercing 10,000 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 80 | 240 | 320 | 20 | 00:00:02 | 15,680 | 47,040 | 62,720 | 3,920 | 00:06:32 |
II | 2,500 | 160 | 480 | 640 | 40 | 00:00:04 | 28,160 | 84,480 | 112,640 | 7,040 | 00:11:44 |
III | 6,000 | 320 | 960 | 1,280 | 40 | 00:00:08 | 49,920 | 149,760 | 199,680 | 6,240 | 00:20:48 |
IV | Adv Fac | 480 | 1,440 | 1,920 | 40 | 00:00:12 | 65,760 | 197,280 | 263,040 | 5,480 | 00:27:24 |
V | Core Fab | 640 | 1,920 | 2,560 | 40 | 00:00:16 | 62,720 | 188,160 | 250,880 | 3,920 | 00:26:08 |
How to use in your fleet
The Raider is eponymously designed to make runs at AI guard posts and hound at isolated heavy targets. One might consider them as nimble mid-range Bombers, and use them for effective Guard Post hunting (although not gate-raiding). It may be a weak ship by itself, but it can to used to both kite and hunt down long-range vessels.
Raiders and Space Planes fill similar niches: the former can serve better as a general combat vessel, while the latter is more specialised (and possibly somewhat better overall).
How to counter when in the AI fleet
Coming soon