AI War:Astro Trains
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This page is up to date for version 6.009 |
Nearly-indestructible robotic courier. Travels between Train Stations causing various problems for the human forces depending on the type of train. Astrotrains are enabled individually for each AI under the AI Plots tab during game setup. The range varies from 0 (off) to 10 (nigh-impossible) with 4 being considered the default. |
Train Types
Train Station: | Waypoint for astro trains. Destroy to influence train routing. Causes 3 AIP on death. Note that the AI can build Train Stations once the game is under way by purchasing them from the Zenith Trader. Train stations bought this way do not incur any AIP on death. Stats |
Armor Booster Astrotrain
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Command-Grade | Fusion Cutters, Black Hole Machines, Speed Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Being Insta-Killed, Repair |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 0 | 0 | 0 sec | 400,000,000 | 10,000 | 80 | Inf | 0 dmg/sec | Tachyon Beam Emission (750 Range), Attack Boost For All Allied Ships On Planet (+39% Bonus) |
II | 0 | 0 | 0 sec | 400,000,000 | 10,000 | 80 | Inf | 0 dmg/sec | Tachyon Beam Emission (1500 Range), Attack Boost For All Allied Ships On Planet (+79% Bonus) |
III | 0 | 0 | 0 sec | 400,000,000 | 10,000 | 80 | Inf | 0 dmg/sec | Tachyon Beam Emission (2250 Range), Attack Boost For All Allied Ships On Planet (+119% Bonus) |