AI War:Spirecraft Penetrator
This page is up to date for game version 6.013 and is probably outdated. |
Cloaked ship that cannot hit most smaller fleet ships and which must be manually targeted to fire. It does absolutely astronomical damage, and then is uncloaked and unable to fire for the next half hour. This ship is Blind, and thus requires the support of scouts or other similar ships to see its target, but otherwise it works best as a lone wolf sort of ship, delivering its payload and then returning to friendly space to rest and recuperate. Spirecraft are built from a Spirecraft Mining Enclosure built by a Spire Mining Ship. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Flame Wave | Heavy | Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs, Mines |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 8 | 14,000,000 | 33,000 | 1,800 sec | 10,000,000 | 800 | 212 | Inf | 7,778 dmg/sec | 62,222 dmg/sec | Cloaking, Blind, Must Be Manually Targeted |
II | 6 | 28,000,000 | 33,000 | 1,800 sec | 20,000,000 | 1,600 | 212 | Inf | 15,556 dmg/sec | 124,444 dmg/sec | Cloaking, Blind, Must Be Manually Targeted |
III | 4 | 42,000,000 | 33,000 | 1,800 sec | 30,000,000 | 2,400 | 212 | Inf | 23,333 dmg/sec | 186,667 dmg/sec | Cloaking, Blind, Must Be Manually Targeted |
IV | 2 | 56,000,000 | 33,000 | 1,800 sec | 40,000,000 | 3,200 | 212 | Inf | 31,111 dmg/sec | 248,889 dmg/sec | Cloaking, Blind, Must Be Manually Targeted |
V | 1 | 70,000,000 | 33,000 | 1,800 sec | 50,000,000 | 4,000 | 212 | Inf | 38,889 dmg/sec | 311,111 dmg/sec | Cloaking, Blind, Must Be Manually Targeted |
Mark | Asteroid | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | Xampite | 90,000 | 90,000 | 180,000 | 6,000 | 00:16:00 | 720,000 | 720,000 | 1,440,000 | 48,000 | 02:08:00 |
II | Ebonite (2 per) | 180,000 | 180,000 | 360,000 | 12,000 | 00:32:00 | 1,440,000 | 1,440,000 | 2,880,000 | 96,000 | 04:16:00 |
III | Ebonite | 360,000 | 360,000 | 720,000 | 18,000 | 00:48:00 | 2,880,000 | 2,880,000 | 5,760,000 | 144,000 | 06:24:00 |
IV | Adamantite | 540,000 | 540,000 | 1,080,000 | 24,000 | 01:04:00 | 4,320,000 | 4,320,000 | 8,640,000 | 192,000 | 08:32:00 |
V | Titanite | 720,000 | 720,000 | 1,440,000 | 30,000 | 01:20:00 | 5,760,000 | 5,760,000 | 11,520,000 | 240,000 | 10:40:00 |
Note that the build time of Spirecraft is half of the repair time listed.
How to use in your fleet
Spirecraft Penetrators are cloaked, have long ranges, and can shoot pass forcefields. It is probably best to build two of them to take down hard-hitting MkIV AI command stations, especially those guarded with a LOT of forcefields and/or Spire Shield Sphere Guard Posts. Other than that they are of little use because of its long reload time. If you want to take down a guard post hiding in a forcefield, you can as well use a Spirecraft Ram.
How to counter when in the AI fleet
Coming soon