AI War:Electric Shuttle
This page was designed for release 5.026 and is likely extremely inaccurate. |
Slow moving, but emits lightning into nearby enemy ships.>br/>
Each blast can hit up to 200 targets, but can concentrate their full power against any group (of eligible targets) larger than 40. Against groups smaller than 40 some of the power is wasted. Stronger than their stats look in midsize-to-large groups. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Major Electric | Composite |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 24 | 1,600 | 7,000 | 20 sec | 420,000 | 300 | 44 | 100 | 80 dmg/sec | 1,920 dmg/sec | Strikes All Enemies In Range Personal Attack Boost Limited To +100% Armor Piercing 999,999 |
II | 22 | 3,200 | 7,000 | 20 sec | 840,000 | 600 | 44 | 100 | 160 dmg/sec | 3,520 dmg/sec | Strikes All Enemies In Range Personal Attack Boost Limited To +100% Armor Piercing 999,999 |
III | 19 | 4,800 | 7,000 | 20 sec | 1,260,000 | 900 | 44 | 100 | 240 dmg/sec | 4,560 dmg/sec | Strikes All Enemies In Range Personal Attack Boost Limited To +100% Armor Piercing 999,999 |
IV | 17 | 6,400 | 7,000 | 20 sec | 1,680,000 | 1,200 | 44 | 100 | 320 dmg/sec | 5,440 dmg/sec | Strikes All Enemies In Range Personal Attack Boost Limited To +100% Armor Piercing 999,999 |
Note: DPS shown is for a single hit.
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 600 | 3,000 | 3,600 | 400 | 00:00:25 | 14,400 | 72,000 | 86,400 | 9,600 | 00:10:00 |
II | 2,500 | 1,200 | 6,000 | 7,200 | 800 | 00:00:50 | 26,400 | 132,000 | 158,400 | 17,600 | 00:18:20 |
III | 6,000 | 2,400 | 12,000 | 14,400 | 800 | 00:01:40 | 45,600 | 228,000 | 273,600 | 15,200 | 00:31:40 |
IV | Adv Fac | 3,600 | 18,000 | 21,600 | 800 | 00:02:30 | 61,200 | 306,000 | 367,200 | 13,600 | 00:42:30 |
Note: Elec Shuttle does not have a Mark V version.
How to use in your fleet
The damage statistics are deceptive on this unit. A single shuttle has 200 'shots' each time it fires. If there are 200 or more units in range, it hits 200 units once each. So the Mk I single unit DPS is actually 16,000 dmg/sec if all 200 'shots' in the salvo hit. If there are less then 200 units in range, each unit in range gets hit multiple times until all 200 'shots' have hit a target. However, no ship can be hit more then 5 times by a salvo, so if there are fewer then 40 ships in range, the ships in range take 5 'shots' each and the remainder of the salvo does not hit anything.
What this means is that Electric Shuttles are effectively powerful attritioning ships, very useful when fighting short-range swarms and worm-hole defenses. As long as you bring ships that actually make the kill, these ships will make the job generally quicker.
NB: A contributor should check its targeting routine to see if it holds fire until more than a few ships are in range. Otherwise it is more effective to power down these judiciously, as an advanced tactic.
How to counter when in the AI fleet
Soundly defeated by anything that can outrange them. They're not particularly hard to destroy, so AI usage are largely confined to annoying attrition as your fleet attempts to take them out. The long-recharge times enable some repairs in between, or a leading lure of cheap vessels (e.g. Fighters) to trigger an attack.
Of course, if you ever face a large crowd of angry mark-IV shuttles (as has happened before to a previous player), it would be very wise to keep away and send artillery (Missile Frigates) instead.