AI War:Tachyon Microfighter
This page is up to date for game version 5.027 and is probably outdated |
Tiny fighters best in swarms. Reveals any cloaked enemy ships they come near. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Shell | Light | Mines | 2.4 Medium, 2.4 Close-Combat, 5 Polycrystal |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 147 | 2,800 | 4,200 | 3 sec | 98,000 | 300 | 76 | 200 | 933 dmg/sec | 137,200 dmg/sec | Tachyon Beam Emission (300 Range) Armor Piercing 750 |
II | 132 | 5,600 | 4,200 | 3 sec | 196,000 | 600 | 76 | 200 | 1,867 dmg/sec | 246,400 dmg/sec | Tachyon Beam Emission (500 Range) Armor Piercing 1,500 |
III | 117 | 8,400 | 4,200 | 3 sec | 294,000 | 900 | 76 | 200 | 2,800 dmg/sec | 327,600 dmg/sec | Tachyon Beam Emission (700 Range) Armor Piercing 2,250 |
IV | 102 | 11,200 | 4,200 | 3 sec | 392,000 | 1,200 | 76 | 200 | 3,733 dmg/sec | 380,800 dmg/sec | Tachyon Beam Emission (900 Range) Armor Piercing 3,000 |
V | 73 | 14,000 | 4,200 | 3 sec | 490,000 | 1,500 | 76 | 200 | 4,667 dmg/sec | 340,667 dmg/sec | Tachyon Beam Emission (1100 Range) Armor Piercing 3,750 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 100 | 400 | 500 | 50 | 00:00:04 | 14,700 | 58,800 | 73,500 | 7,350 | 00:09:48 |
II | 2,500 | 200 | 800 | 1,000 | 100 | 00:00:07 | 26,400 | 105,600 | 132,000 | 13,200 | 00:15:24 |
III | 6,000 | 400 | 1,600 | 2,000 | 100 | 00:00:14 | 46,800 | 187,200 | 234,000 | 11,700 | 00:27:18 |
IV | Adv Fac | 600 | 2,400 | 3,000 | 100 | 00:00:20 | 61,200 | 244,800 | 306,000 | 10,200 | 00:34:00 |
V | Core Fab | 800 | 3,200 | 4,000 | 100 | 00:00:27 | 58,400 | 233,600 | 292,000 | 7,300 | 00:32:51 |
How to use in your fleet
It is best to think of these ships as Fighters - no more, no less. They are stat-wise similar, and the tachyon beams have a practically useless range except to flush out AI ships that attempt to slip right through your fleet. So, given that Fighters are good against Bombers (the classical high-threat fleet-ship in AI war), it would be pleasant to eliminate them that much faster.
How to counter when in the AI fleet
Coming soon