AI War:Eye Bot
This page was designed for release 5.026 and is likely extremely inaccurate. |
Acts as a scout, passes through force fields, and is missile-proof. Has cloaking and cloaking booster abilities like regular scouts. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Missile | Refractive | Missile Ammo Sniper Shots Speed Boosts Force Fields Being Insta-Killed | 3.2 Heavy, 3.2 Turret, 3.2 Structural |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 49 | 8,000 | 4,000 | 3 sec | 100,800 | 0 | 68 | 100 | 2,667 dmg/sec | 130,667 dmg/sec | Cloaking Cloaking Booster x1 (300 Range) Gathers Scout Intel |
II | 44 | 16,000 | 4,000 | 3 sec | 201,600 | 0 | 68 | 100 | 5,333 dmg/sec | 234,667 dmg/sec | Cloaking Cloaking Booster x1 (500 Range) Gathers Scout Intel |
III | 39 | 24,000 | 4,000 | 3 sec | 302,400 | 0 | 68 | 100 | 8,000 dmg/sec | 312,000 dmg/sec | Cloaking Cloaking Booster x2 (700 Range) Gathers Scout Intel |
IV | 34 | 32,000 | 4,000 | 3 sec | 403,200 | 0 | 68 | 100 | 10,667 dmg/sec | 362,667 dmg/sec | Cloaking Cloaking Booster x2 (900 Range) Gathers Scout Intel |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 200 | 200 | 400 | 100 | 00:00:02 | 9,800 | 9,800 | 19,600 | 4,900 | 00:01:38 |
II | 2,500 | 400 | 400 | 800 | 200 | 00:00:04 | 17,600 | 17,600 | 35,200 | 8,800 | 00:02:56 |
III | 6,000 | 800 | 800 | 1,600 | 200 | 00:00:07 | 31,200 | 31,200 | 62,400 | 7,800 | 00:04:33 |
IV | Adv Fac | 1,200 | 1,200 | 2,400 | 200 | 00:00:10 | 40,800 | 40,800 | 81,600 | 6,800 | 00:05:40 |
Note: Eye Bot does not have a Mark V version.
How to use in your fleet
Eye Bots are unique crafts that do not rely on standard combat tactics. When powered-down, these ships can move undeteected throughout any AI system in which tachyon detection has been removed (mostly Tachyon Guardians). In contrast it is usually more micro-intensive for a conventional fleet coupled with Cloaker Starships. In term of roles, one might associate these critters with cloaked Bombers: capable of a surprise hit against strategic targets even under Force Fields. However, since they are not polycrystal hulls they can't face off against fortresses.
Immunity to Insta-kill is always a stat to look out for in fleet ships. Being immune from both Ion Cannons and Counter Spies, eye bots are ideal for eliminating such structures ahead of a main invasion.
How to counter when in the AI fleet
One of the more headache-inducing ship types to defend against, as they are immune to your long-range turrets. Placement of a Tachyon Beam Emitter (Stealth) and Gravitational Turrets near all hostile wormholes are highly advised in turret defenses. As for fleet actions, one would also benefit from Decloakers or a Military Command Station to expose these ships after they break through. Don't forget that eye bots themselves use missile munition - unlock Counter Missile Turrets if you find that it is not possible to stop them from taking out valuable targets