AI War:MLRS
This page was designed for release 5.026 and is likely extremely inaccurate. |
Multiple Launcher Rocket System fires 8 mid-power rockets per salvo. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Missile | Medium | 2 Light, 2 Neutron, 2 Swarmer, 2 Ultra-Light |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 78 | 3,200 x8 | 6,000 | 12 sec | 196,000 | 1,200 | 44 | 100 | 2,136 dmg/sec | 166,608 dmg/sec | |
II | 70 | 6,400 x8 | 6,200 | 12 sec | 392,000 | 2,400 | 44 | 100 | 4,264 dmg/sec | 298,480 dmg/sec | |
III | 62 | 9,600 x8 | 6,400 | 12 sec | 588,000 | 3,600 | 44 | 100 | 6,400 dmg/sec | 396,800 dmg/sec | |
IV | 54 | 12,800 x8 | 6,600 | 12 sec | 784,000 | 4,800 | 44 | 100 | 8,536 dmg/sec | 460,944 dmg/sec |
Note: DPS includes all 8 shots.
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 1,000 | 600 | 1,600 | 200 | 00:00:09 | 78,000 | 46,800 | 124,800 | 15,600 | 00:11:42 |
II | 2,500 | 2,000 | 1,200 | 3,200 | 400 | 00:00:17 | 140,000 | 84,000 | 224,000 | 28,000 | 00:19:50 |
III | 6,000 | 4,000 | 2,400 | 6,400 | 400 | 00:00:34 | 248,000 | 148,800 | 396,800 | 24,800 | 00:35:08 |
IV | Adv Fac | 6,000 | 3,600 | 9,600 | 400 | 00:00:50 | 324,000 | 194,400 | 518,400 | 21,600 | 00:45:00 |
Note: MLRS does not have a Mark V version.
How to use in your fleet
The MLRS fires 8 rockets per salvo. DPS calculations include all 8.
This ship-type is a general force-multiplier due to their strong cap-DPS and low bonuses. Although MLRS seem to be a cousin of the Missile Frigate with a subset of bonuses, they are surprisingly not Fighter counters. This is because that the two crafts possess bonuses against each other and thus result in a near-draw. It is one of the few ships that has no obvious triangle-ship counter.
How to counter when in the AI fleet
An average AI unlock. Their slow speed and shorter range leads to easy kiting in friendly wormholes, but can easily dish out the pain. Also nullifiable through Counter Missile Turrets, but this is usually unnecessary unless other missile-based units are also causing trouble.