AI War:Raptor

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This page was designed for release 5.026 and is likely extremely inaccurate.


Raptor
Large, blazing-fast cloaked fighter good against lightweight ships, and excellent for kiting.


Base Stats


Ammo Type Armor Type Immunities Damage Bonuses
Laser Refractive Gravity Effects Swallow 1.8 Light, 1.8 Ultra-Light, 1.8 Refractive


Mark Ship Cap Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 98 4,000 12,000 3 sec 50,400 0 316 50 1,333 dmg/sec 130,667 dmg/sec Cloaking Retreat Range 9,000 Armor Piercing 500
II 88 8,000 12,000 3 sec 100,800 0 316 50 2,667 dmg/sec 234,667 dmg/sec Cloaking Retreat Range 9,000 Armor Piercing 1,000
III 78 12,000 12,000 3 sec 151,200 0 316 50 4,000 dmg/sec 312,000 dmg/sec Cloaking Retreat Range 9,000 Armor Piercing 1,500
IV 68 16,000 12,000 3 sec 201,600 0 316 50 5,333 dmg/sec 362,667 dmg/sec Cloaking Retreat Range 9,000 Armor Piercing 2,000
V 49 20,000 12,000 3 sec 252,000 0 316 50 6,667 dmg/sec 326,667 dmg/sec Cloaking Retreat Range 9,000 Armor Piercing 2,500


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Ship Cap Build Time
I -- 800 160 960 100 00:00:07 78,400 15,680 94,080 9,800 00:11:26
II 2,500 1,600 320 1,920 200 00:00:14 140,800 28,160 168,960 17,600 00:20:32
III 6,000 3,200 640 3,840 200 00:00:27 249,600 49,920 299,520 15,600 00:35:06
IV Adv Fac 4,800 960 5,760 200 00:00:40 326,400 65,280 391,680 13,600 00:45:20
V Core Fab 6,400 1,280 7,680 200 00:00:54 313,600 62,720 376,320 9,800 00:44:06

How to use in your fleet

(Veloci-)Raptors: the fastest ship in the fleet in terms of raw speed, and cloaked. Laughs at everyone else in combination with Gravity Drills. Out-ranges even Missile Frigates, although the Raptor's automatic retreat range will allow them to be hit so manual control is still preferred.

Raptors should be treated like the king of air-superiority: these ships will outfight any Fighter-like fleet ship. They are best suited to surgical strikes and Mongolian tactics as part of the fleet, and excels once tachyon-detectors are removed. It should be noted without radar dampening, they will be bit by long-range attacks after they start firing - so where you place your Raptors in the heat of battle is important.

How to counter when in the AI fleet

Raptors are highly annoying unlocks by the AI, as players will be forced to spend effort chasing these around the system as well as decloaking them. However, as long as you can reliably out-range them (or fight outside the 9000 retreat range) Raptors shouldn't be too much trouble. Just don't go issuing FRDs to your whole fleet and expect to get anywhere.

When a wave of Raptors come in, catch as many of them as you can with tractors and damage their engines with Riot Control Starships. Fielding weapons with infinite range ( e.g. Sniper and Spider Turrets) will also reduce the amount of chasing required. That said, Military Command Stations are the best option against cloaked units.




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