AI War:Raptor
This page was designed for release 5.026 and is likely extremely inaccurate. |
Large, blazing-fast cloaked fighter good against lightweight ships, and excellent for kiting. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Laser | Refractive | Gravity Effects Swallow | 1.8 Light, 1.8 Ultra-Light, 1.8 Refractive |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 98 | 4,000 | 12,000 | 3 sec | 50,400 | 0 | 316 | 50 | 1,333 dmg/sec | 130,667 dmg/sec | Cloaking Retreat Range 9,000 Armor Piercing 500 |
II | 88 | 8,000 | 12,000 | 3 sec | 100,800 | 0 | 316 | 50 | 2,667 dmg/sec | 234,667 dmg/sec | Cloaking Retreat Range 9,000 Armor Piercing 1,000 |
III | 78 | 12,000 | 12,000 | 3 sec | 151,200 | 0 | 316 | 50 | 4,000 dmg/sec | 312,000 dmg/sec | Cloaking Retreat Range 9,000 Armor Piercing 1,500 |
IV | 68 | 16,000 | 12,000 | 3 sec | 201,600 | 0 | 316 | 50 | 5,333 dmg/sec | 362,667 dmg/sec | Cloaking Retreat Range 9,000 Armor Piercing 2,000 |
V | 49 | 20,000 | 12,000 | 3 sec | 252,000 | 0 | 316 | 50 | 6,667 dmg/sec | 326,667 dmg/sec | Cloaking Retreat Range 9,000 Armor Piercing 2,500 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 800 | 160 | 960 | 100 | 00:00:07 | 78,400 | 15,680 | 94,080 | 9,800 | 00:11:26 |
II | 2,500 | 1,600 | 320 | 1,920 | 200 | 00:00:14 | 140,800 | 28,160 | 168,960 | 17,600 | 00:20:32 |
III | 6,000 | 3,200 | 640 | 3,840 | 200 | 00:00:27 | 249,600 | 49,920 | 299,520 | 15,600 | 00:35:06 |
IV | Adv Fac | 4,800 | 960 | 5,760 | 200 | 00:00:40 | 326,400 | 65,280 | 391,680 | 13,600 | 00:45:20 |
V | Core Fab | 6,400 | 1,280 | 7,680 | 200 | 00:00:54 | 313,600 | 62,720 | 376,320 | 9,800 | 00:44:06 |
How to use in your fleet
(Veloci-)Raptors: the fastest ship in the fleet in terms of raw speed, and cloaked. Laughs at everyone else in combination with Gravity Drills. Out-ranges even Missile Frigates, although the Raptor's automatic retreat range will allow them to be hit so manual control is still preferred.
Raptors should be treated like the king of air-superiority: these ships will outfight any Fighter-like fleet ship. They are best suited to surgical strikes and Mongolian tactics as part of the fleet, and excels once tachyon-detectors are removed. It should be noted without radar dampening, they will be bit by long-range attacks after they start firing - so where you place your Raptors in the heat of battle is important.
How to counter when in the AI fleet
Raptors are highly annoying unlocks by the AI, as players will be forced to spend effort chasing these around the system as well as decloaking them. However, as long as you can reliably out-range them (or fight outside the 9000 retreat range) Raptors shouldn't be too much trouble. Just don't go issuing FRDs to your whole fleet and expect to get anywhere.
When a wave of Raptors come in, catch as many of them as you can with tractors and damage their engines with Riot Control Starships. Fielding weapons with infinite range ( e.g. Sniper and Spider Turrets) will also reduce the amount of chasing required. That said, Military Command Stations are the best option against cloaked units.