AI War:Zenith Polarizer
This page was designed for release 5.026 and is likely extremely inaccurate. |
Has high armor piercing, and does higher damage to ships with more armor. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Dark Matter | Neutron |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 98 | 192 | 3,600 | 2 sec | 154,000 | 900 | 72 | 100 | 96 dmg/sec | 9,408 dmg/sec | Does More Damage To Heavily Armored Targets Armor Piercing 999,999 |
II | 88 | 384 | 3,600 | 2 sec | 308,000 | 1,800 | 72 | 100 | 192 dmg/sec | 16,896 dmg/sec | Does More Damage To Heavily Armored Targets Armor Piercing 999,999 |
III | 78 | 576 | 3,600 | 2 sec | 462,000 | 2,700 | 72 | 100 | 288 dmg/sec | 22,464 dmg/sec | Does More Damage To Heavily Armored Targets Armor Piercing 999,999 |
IV | 68 | 768 | 3,600 | 2 sec | 616,000 | 3,600 | 72 | 100 | 384 dmg/sec | 26,112 dmg/sec | Does More Damage To Heavily Armored Targets Armor Piercing 999,999 |
V | 49 | 960 | 3,600 | 2 sec | 770,000 | 4,500 | 72 | 100 | 480 dmg/sec | 23,520 dmg/sec | Does More Damage To Heavily Armored Targets Armor Piercing 999,999 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 400 | 400 | 800 | 100 | 00:00:04 | 39,200 | 39,200 | 78,400 | 9,800 | 00:06:32 |
II | 2,500 | 800 | 800 | 1,600 | 200 | 00:00:07 | 70,400 | 70,400 | 140,800 | 17,600 | 00:10:16 |
III | 6,000 | 1,600 | 1,600 | 3,200 | 200 | 00:00:14 | 124,800 | 124,800 | 249,600 | 15,600 | 00:18:12 |
IV | Adv Fac | 2,400 | 2,400 | 4,800 | 200 | 00:00:20 | 163,200 | 163,200 | 326,400 | 13,600 | 00:22:40 |
V | Core Fab | 3,200 | 3,200 | 6,400 | 200 | 00:00:27 | 156,800 | 156,800 | 313,600 | 9,800 | 00:22:03 |
How to use in your fleet
Polarizers are mostly picked for their unique damage ability, as they paradoxically do more damage to armoured ships such as Bombers, Raid Starships and Armored Golems. What this may also mean is that they do more damage against the armoured ships of higher marks - most mark upgrades come with linearly higher armour as well, increasing the damage boost.
Polarizers will not perform exactly like Fighters in general combat situations, since all guard posts have armour, but plenty of bonus ship-types have no armour. Thankfully, they're only twice as expensive and will combine well with your short-range fleet. The exact damage as a function of armour is as follows:
- Polarizer multiplier = sqrt(target_armor) * effective_armor_boost [almost always 1]
- Minimum multiplier: 4 (so 16 or lower armor is the same result)
- Maximum multiplier: 100 (so 10,000 or higher armor is the same result)
This directly translates to 38K~940K Cap-DPS due to their max armour piercing. So, to compare with other ship-types the final DPS of Polarizer-Is are:
- Spire bonus fleetships -- 38K (they have no armour!)
- Fighter-Is & M. Frig-Is -- 163K (17x multiplier)
- Bomber-Is -- 326K (35x multiplier)
- Bomber-IVs -- 652K (69x multiplier)
It is unknown how this works with Armor damage or Planetary Armor Inhibitors.
How to counter when in the AI fleet
Not the strongest AI-ship of the pack. With no immunities and short range, it is not difficult to eliminate these before they reach your turrets. An early unlock by the AI gives a strong hint to the player: don't put Hardened Force Fields on the front line.