AI War:Infiltrator
This page is up to date for version 6.009 |
Passes through force fields and fires small, armor-piercing shots. Best in huge swarms. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
160 per Mark | Dark Matter | Swarmer | Force Fields | 4 Medium, 4 Heavy, 4 Ultra-Heavy |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 2,600 | 3,600 | 3 sec | 93,000 | 300 | 84 | 100 | 867 dmg/sec | 138,667 dmg/sec | Cloaking, Engine Damage 3, Armor Piercing 300 |
II | 5,200 | 3,600 | 3 sec | 186,000 | 600 | 84 | 100 | 1,733 dmg/sec | 277,333 dmg/sec | Cloaking, Engine Damage 4, Armor Piercing 600 |
III | 7,800 | 3,600 | 3 sec | 280,000 | 900 | 84 | 100 | 2,600 dmg/sec | 416,000 dmg/sec | Cloaking, Engine Damage 5, Armor Piercing 900 |
IV | 10,400 | 3,600 | 3 sec | 374,000 | 1,200 | 84 | 100 | 3,467 dmg/sec | 554,667 dmg/sec | Cloaking, Engine Damage 6, Armor Piercing 1,200 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 100 | 100 | 200 | 20 | 00:00:01 | 16,000 | 16,000 | 32,000 | 3,200 | 00:02:40 |
II | 2,500 | 200 | 200 | 400 | 40 | 00:00:02 | 32,000 | 32,000 | 64,000 | 6,400 | 00:05:20 |
III | 6,000 | 400 | 400 | 800 | 40 | 00:00:04 | 64,000 | 64,000 | 128,000 | 6,400 | 00:10:40 |
IV | Adv Fac | 600 | 600 | 1,200 | 40 | 00:00:05 | 96,000 | 96,000 | 192,000 | 6,400 | 00:13:20 |
Note: Infiltrator does not have a Mark V version.
How to use in your fleet
Largely harmless, with minor engine damage to slow enemies down. One of the candidates for re-balancing.
But more seriously, Infiltrators come in handy whenever a Force Field-protected target needs to be taken down (except those protected by Fortresses, of course). They are fair damage-soakers, and will happily travel with your Fighters and Bombers to take down a Heavy/Ultra-Heavy target, ...it is just that these ships have very standard stats as compared to their name. With such numbers, one could potentially throw these into an Ion Cannon-infested planet and take them out with cheap losses.
How to counter when in the AI fleet
Due to their large numbers and Force Field penetration, your initial defense should be a combination of Gravity Turrets and Tractor Beam Turrets, adding Spider Turrets and Riot Control Starships when necessary to disable engines. Pop Carrier Guardians whenever possible, since most Infiltrators will simply gun for your infrastructure and you do not want them in range when they appear. They are otherwise easy to defeat.