AI War:Neinzul Roaming Enclave
Revision as of 20:35, 18 November 2012 by Mad Rubicant (talk | contribs) (→How to use in your fleet: lazily linking the patch notes)
This page is up to date for game version 5.027 and is probably outdated |
One of many independent Enclave Starships. Various individual enclaves occasionally wander through this part of the galaxy, some acting as an ally to the AI, some as an ally to human forces, and some attacking everything in sight. This ship will spawn a fleet of Mark III Neinzul Youngling Commandos, Neinzul Youngling Tigers, Neinzul Youngling Vultures, and Neinzul Youngling Weasels to aid it when attacking. This ship is part of the Neinzul Roaming Enclaves minor faction that can be enabled during game setup. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Shell | Heavy | Sniper Shots Fusion Cutters Black Hole Machines Armor Boosts Tractor Beams Reclamation Paralysis Attacks Nuclear Explosions Being Insta-Killed EMPs Mines Repair |
Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
196 | 38,400 x5 | 10,000 | 2 sec | See Note | 1,000 | 102 | Inf | 96,000 dmg/sec | Regen Time 05:00 Personal Attack Boost Limited To +20% |
Allied to human health: 1,600,000
Allied to AI health: 16,000,000
Enemy to all health: 48,000,000
How to use in your fleet
See the patch notes for how to influence human-allied Enclaves through chat commands implemented in patch 6.007.
How to counter when in the AI fleet
Coming soon