AI War:MLRS

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This page is up to date for version 6.009


MLRS
Multiple Launcher Rocket System fires 8 mid-power rockets per salvo.


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
76 per Mark Missile Medium 2 Light, 2 Neutron, 2 Swarmer, 2 Ultra-Light


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 8x3280 6,000 12 sec 200,000 1,200 44 100 2,187 dmg/sec 166,187 dmg/sec
II 8x6560 6,200 12 sec 400,000 2,400 44 100 4,373 dmg/sec 332,373 dmg/sec
III 8x9800 6,400 12 sec 600,000 3,600 44 100 6,533 dmg/sec 496,533 dmg/sec
IV 8x13120 6,600 12 sec 800,000 4,800 44 100 8,747 dmg/sec 664,747 dmg/sec


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Ship Cap Build Time
I -- 1,180 500 1,680 190 00:00:10 89,680 38,000 127,680 14,440 00:12:40
II 2,500 2,300 1,000 3,300 380 00:00:20 174,800 76,000 250,800 28,880 00:25:20
III 6,000 4,600 2,000 6,600 380 00:00:39 349,600 152,000 501,600 28,880 00:49:24
IV Adv Fac 7,000 3,000 10,000 380 00:00:59 532,000 228,000 760,000 28,880 01:14:44

Note: MLRS does not have a Mark V version.

How to use in your fleet

The MLRS fires 8 rockets per salvo. DPS calculations include all 8.

This ship-type is a general force-multiplier due to their strong cap-DPS and low bonuses. Although MLRS seem to be a cousin of the Missile Frigate with a subset of bonuses, they are surprisingly not Fighter counters. This is because that the two crafts possess bonuses against each other and thus result in a near-draw. It is one of the few ships that has no obvious triangle-ship counter.

How to counter when in the AI fleet

An average AI unlock. Their slow speed and a shorter range than Missile Frigates can be utilised by kiting and attrition tactics in friendly wormholes, but can easily dish out the pain once ships get into range. Obviously, shots are nullifiable through Counter Missile Turrets, but this is usually unnecessary when facing just MLRS in an average game situation.




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