AI War:Zenith Reprocessor
Revision as of 23:15, 6 February 2013 by Ptarth (talk | contribs) (Created page with 'Category:AIWar Category:AIWarZR {{6.009}}<br/> {| |left|100px|100px|Reprocessor || valign="top" | A larger, specialized version of the Acid …')
This page is up to date for version 6.009 |
A larger, specialized version of the Acid Sprayer, this ship's shots actually "metabolize" the enemy target. When the target dies, a percentage of the target's metal+crystal construction cost will be granted to the player that did the most reprocessing damage to it. The more reprocessing damage the ship has taken, the larger the percentage of resources reprocessed. Can damage ships immune to reclamation, but can not reprocess them. Part of the Zenith Fleet |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
8 per Mark | Acid | Medium | Tractor Beams, Reclamation, Being Insta-Killed, Mines | 8 Heavy, 8 Neutron, 8 Refractive, 8 Composite, 8 Polycrystal |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 44,800 | 8,000 | 4 sec | 1,860,000 | 300 | 76 | 500 | 11,200 dmg/sec | 89,600 dmg/sec | Cloaking, Converts Enemies To Resources, Armor Piercing 750 |
II | 90,000 | 8,000 | 4 sec | 3,740,000 | 600 | 76 | 500 | 22,500 dmg/sec | 180,000 dmg/sec | Cloaking, Converts Enemies To Resources, Armor Piercing 1,500 |
III | 134,000 | 8,000 | 4 sec | 5,600,000 | 900 | 76 | 500 | 33,500 dmg/sec | 268,000 dmg/sec | Cloaking, Converts Enemies To Resources, Armor Piercing 2,250 |
IV | 180,000 | 8,000 | 4 sec | 7,500,000 | 1,200 | 76 | 500 | 45,000 dmg/sec | 360,000 dmg/sec | Cloaking, Converts Enemies To Resources, Armor Piercing 3,000 |
V | 224,000 | 8,000 | 4 sec | 9,300,000 | 1,500 | 76 | 500 | 56,000 dmg/sec | 448,000 dmg/sec | Cloaking, Converts Enemies To Resources, Armor Piercing 3,750 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 2,000 | 2,000 | 4,000 | 500 | 00:00:17 | 16,000 | 16,000 | 32,000 | 4,000 | 00:02:16 |
II | 2,500 | 4,000 | 4,000 | 8,000 | 1,000 | 00:00:34 | 32,000 | 32,000 | 64,000 | 8,000 | 00:04:32 |
III | 6,000 | 8,000 | 8,000 | 16,000 | 1,000 | 00:01:07 | 64,000 | 64,000 | 128,000 | 8,000 | 00:08:56 |
IV | Adv Fac | 12,000 | 12,000 | 24,000 | 1,000 | 00:01:40 | 96,000 | 96,000 | 192,000 | 8,000 | 00:13:20 |
V | Core Fab | 16,000 | 16,000 | 32,000 | 1,000 | 00:02:14 | 128,000 | 128,000 | 256,000 | 8,000 | 00:17:52 |
How to use in your fleet
A straight up combatant that has the bonus of harvesting resources from ships it kills.
How to counter when in the AI fleet
Not a serious threat, but does do solid damage and has high individual health that can allow it to survive to break through weak spots in your defensive line.