AI War:Tractor Beam Turret
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This page is up to date for game version 6.010 |
Locks on to a large number of enemy ships, preventing them from moving (but not from firing). Note that ships caught in a tractor beam can always attack the source of the tractor beam even if that target would normally be out of range. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
98 per Mark | Turret | Fusion Cutters, Minor Electric Ammo, Armor Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 0 | 0 | 0 sec | 1,120,000 | 900 | 0 | Inf | 0 dmg/sec | 0 dmg/sec | 30x Tractor Beam (2700 Range), Requires Supply |
II | 0 | 0 | 0 sec | 2,240,000 | 1,800 | 0 | Inf | 0 dmg/sec | 0 dmg/sec | 72x Tractor Beam (3900 Range), Requires Supply |
III | 0 | 0 | 0 sec | 3,360,000 | 2,700 | 0 | Inf | 0 dmg/sec | 0 dmg/sec | 144x Tractor Beam (4400 Range), Requires Supply |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 1,200 | 6,000 | 7,200 | 300 | 00:00:50 | 117,600 | 588,000 | 705,600 | 29,400 | 01:21:40 |
II | 2,000 | 2,400 | 12,000 | 14,400 | 480 | 00:01:20 | 235,200 | 1,176,000 | 1,411,200 | 47,040 | 02:10:40 |
III | 4,000 | 4,800 | 24,000 | 28,800 | 600 | 00:02:00 | 470,400 | 2,352,000 | 2,822,400 | 58,800 | 03:16:00 |
How to use in your fleet
Coming soon
How to counter when in the AI fleet
Coming soon