AI War:Mobile Space Dock
Revision as of 22:44, 7 December 2013 by Mooncows (talk | contribs) (moved Mobile Repair Station to Mobile Space Dock: Reflect unit change in 6.024)
This page is up to date for version 6.009 |
Simultaneously repairs up to 20 nearby allied ships. After moving, it must recharge for 5 seconds before it can start doing repairs again: it's best to find a good position for it and leave it there until you're ready to deploy it in a new locale. Note that other units can not be repaired for a short time after taking damage and that a force field touching another force field that takes damage will count as having taken damage even if it takes no damage itself. See Build Time and Constructors (including Repair). |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
9 | Heavy | Dark Matter Ammo, Sniper Shots, Fusion Cutters, Minor Electric Ammo, Tractor Beams, Force Fields, Being Insta-Killed, Mines, Repair |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
0 | 0 | 0 sec | 1,200,000 | 1,500 | 116 | Inf | 0 dmg/sec | 0 dmg/sec | Cloaking, Regen Time 60:00, Repair Rate 1 |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|
4,000 | 18,000 | 9,000 | 27,000 | 5,000 | 00:04:00 | 162,000 | 81,000 | 243,000 | 45,000 | 00:36:00 |
How to use in your fleet
Coming soon
How to counter when in the AI fleet
Coming soon