AI War:Laser Gatling

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Laser Gatling
Fires low-power lasers at a high rate. Best in large groups.

Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
544 Laser Swarmer 1.8 Light, 1.8 Refractive, 1.8 Polycrystal


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Ship Cap HP Abilities
I 4 6,000 1 sec 197 1 68 100 4 dmg/sec 2,176 dmg/sec 107,168 Armor Piercing 6
II 8 6,000 1 sec 394 3 68 100 8 dmg/sec 4,352 dmg/sec 214,336 Armor Piercing 12
III 12 6,000 1 sec 590 4 68 100 12 dmg/sec 6,528 dmg/sec 320,960 Armor Piercing 18
IV 16 6,000 1 sec 785 6 68 100 16 dmg/sec 8,704 dmg/sec 427,040 Armor Piercing 24
V 20 6,000 1 sec 980 7 68 100 20 dmg/sec 10,880 dmg/sec 533,120 Armor Piercing 30


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
I -- 100 100 200 18 00:00:01 27,200 27,200 54,400 4,896 00:04:32
II 2,500 200 200 400 36 00:00:02 54,400 54,400 108,800 9,792 00:09:04
III 4,000 400 400 800 36 00:00:04 108,800 108,800 217,600 9,792 00:18:08
IV Adv Fac 600 600 1,200 36 00:00:05 163,200 163,200 326,400 9,792 00:22:40
V Core Fab 800 800 1,600 36 00:00:07 217,600 217,600 435,200 9,792 00:31:44

How to use in your fleet

Laser Gatlings are general force-multipliers in the fleet. They are soft-counters against both Fighters and Bombers by out-ranging and out-gunning them significantly. This leads to effective uses in both offensive and defensive situations. Their obvious weakness is the low health, resulting in easy 1-hit KO from Missile Frigates of equivalent mark.

How to counter when in the AI fleet

An AI unlock should not worry a player. Both MLRS Turrets and Flak Turrets offer bonuses against gatlings, although one should be mindful of their significant cap-DPS. As for fleet combat, see above.




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