AI War:Energy Reactor
Revision as of 22:56, 6 March 2015 by AxiomExotic (talk | contribs)
This page is updated for game version 5.041 and should still be correct |
Removed from the game in patch 5.040 and replaced with the Energy Collector and Matter Converter. Generates energy for your empire. Efficiency goes down by 20% for each new reactor of the same Mark type built on the same planet. See the Energy Generation page for more details. Mark I: Consumes 2 Metal and 2 Crystal to produce 5,000 Energy |
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Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
-- | Neutron | Minor Electric Ammo Attrition Reclamation Paralysis Attacks Transport Swallow Force Fields |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | Inf | -- | -- | -- sec | 20,000 | 1,200 | 0 | Inf | 0 dmg/sec | Requires Supply |
II | Inf | -- | -- | -- sec | 40,000 | 1,200 | 0 | Inf | 0 dmg/sec | Requires Supply |
III | Inf | -- | -- | -- sec | 80,000 | 1,200 | 0 | Inf | 0 dmg/sec | Requires Supply |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|---|---|
I | -- | 1,000 | 1,500 | 2,500 | 0 | 00:00:30 |
II | -- | 2,600 | 7,000 | 9,600 | 0 | 00:02:01 |
III | -- | 7,800 | 21,000 | 28,800 | 0 | 00:04:41 |
How to use in your fleet
Coming soon