AI War:Radar Jammer
Jump to navigation
Jump to search
This page is up to date for game version 6.010 |
Interferes with the targeting of ships on the planet. The Mark I halves the effective range of all ships on the planet. The Mark II halves the range of enemy ships only. Increases AI Progress by 6/12 (Mk. I/II) when destroyed while under AI control. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
4/2 | Shell | Refractive | Fusion Cutters, Minor Electric Ammo, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, EMPs |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 9x2,000 | 4,000 | 2 sec | 1,000,000 | 8,000 | 0 | Inf | 9,000 dmg/sec | 36,000 dmg/sec | Captured On Planet Ownership Change |
II | 9x4,000 | 7,000 | 2 sec | 1,000,000 | 8,000 | 0 | Inf | 18,000 dmg/sec | 36,000 dmg/sec | Captured On Planet Ownership Change |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | Trader | 1,000,000 | 1,000,000 | 2,000,000 | 8,000 | 00:20:00 | 4,000,000 | 4,000,000 | 8,000,000 | 32,000 | 01:20:00 |
II | Trader | 5,000,000 | 5,000,000 | 10,000,000 | 8,000 | 00:40:00 | 10,000,000 | 10,000,000 | 20,000,000 | 16,000 | 01:20:00 |
How to use in your fleet
Coming soon
How to counter when in the AI fleet
Coming soon