AI War:Vorticular Cutlass
This page was designed for release 5.026 and is likely extremely inaccurate. |
Spinning blade mass crashes into enemies, damaging itself and them, straight through their armor. Unless issued a specific command by its controller, it will automatically attack nearby enemies. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Blades | Close-Combat | Tractor Beams Force Fields Repair | 4 Light, 4 Neutron, 0.01 Command-Grade, 4 Composite |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 196 | 1,440 | 0 | 1 sec | 147,000 | 1,500 | 128 | Inf | 1,440 dmg/sec | 282,240 dmg/sec | Regen Time 01:30 Target Seek Range 5,000 Armor Piercing 10,000 Attacks Are Self-Damaging |
II | 176 | 2,880 | 0 | 1 sec | 294,000 | 3,000 | 128 | Inf | 2,880 dmg/sec | 506,880 dmg/sec | Regen Time 01:30 Target Seek Range 5,000 Armor Piercing 10,000 Attacks Are Self-Damaging |
III | 156 | 4,320 | 0 | 1 sec | 441,000 | 4,500 | 128 | Inf | 4,320 dmg/sec | 673,920 dmg/sec | Regen Time 01:30 Target Seek Range 5,000 Armor Piercing 10,000 Attacks Are Self-Damaging |
IV | 137 | 5,760 | 0 | 1 sec | 588,000 | 6,000 | 128 | Inf | 5,760 dmg/sec | 789,120 dmg/sec | Regen Time 01:30 Target Seek Range 5,000 Armor Piercing 10,000 Attacks Are Self-Damaging |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 60 | 60 | 120 | 20 | 00:00:01 | 11,760 | 11,760 | 23,520 | 3,920 | 00:03:16 |
II | 2,500 | 120 | 120 | 240 | 40 | 00:00:01 | 21,120 | 21,120 | 42,240 | 7,040 | 00:02:56 |
III | 6,000 | 240 | 240 | 480 | 40 | 00:00:02 | 37,440 | 37,440 | 74,880 | 6,240 | 00:05:12 |
IV | Adv Fac | 360 | 360 | 720 | 40 | 00:00:03 | 49,320 | 49,320 | 98,640 | 5,480 | 00:06:51 |
Note: Cutlass does not have a Mark V version.
How to use in your fleet
After the 5.026 buff, Vorticular Cutlasses have become the creeping doom that they deserve to be. Numerous and vicious, if they can reach any non-command-grade target, they will shred it. The Blade attack has few immunities (where as fusion cutters have plenty). All of these points make the ships a good addition to the player fleet, as long as they are regularly replaced.
Their ultimate doom comes in the form of gravity (speed reduction), and self-damage. You will experience massive losses in a long battle just from the self-damage, and you will also experience much waiting nearby Gravity Guardian (or worse, Spire Gravity Drainers).
How to counter when in the AI fleet
Gravitational Turrets. End of story. As with all melee-ships, it is worth build an extra layer or two to increase the slowing area if you only unlock the mark-I version.
Adding the Flagship-line of starships to your fleet will also assist immensely with taking down Cutlasses.