AI War:Translocator
This page is up to date for game version 5.032 and is likely out of date. |
Mid-power teleporting fighter that fires shots that cause enemy targets to be teleported far across the current planet when they are hit. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Minor Electric | Ultra-Light | Sniper Shots Tractor Beams |
Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
78 | 6,000 | 5,000 | 3 sec | 53,200 | 200 | 40 | Inf | 2,000 dmg/sec | 156,000 dmg/sec | Teleports |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|
Ex Fab | 1,200 | 400 | 1,600 | 50 | 00:00:10 | 93,600 | 31,200 | 124,800 | 3,900 | 00:13:00 |
How to use in your fleet
The author admits that these ships are difficult to use, although the potential to supplement a Logistic or Military Command Station on a planet stuffed with Sniper turrets is curious.
If you have an idea, please suggest some here/in the forums.
How to counter when in the AI fleet
Like flies, mostly just annoyances to deal with if you ever encounter them. Translocators require a critical number with respect to your fleet to effectively disperse your forces. It would definitely be not fun to see your fleet being divided and conquered due to a large number of Translocators.
If really problematic, they can be theoretically be eliminated by sending a throwaway cap of Missile Frigate-Is ahead of everyone else (sufficient to one-hit the critters), or goaded into attacking.