AI War:Eye Bot
This page was designed for release 5.026 and is likely extremely inaccurate. |
Acts as a scout, passes through force fields, and is missile-proof. Has cloaking and cloaking booster abilities like regular scouts. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Missile | Refractive | Missile Ammo Sniper Shots Speed Boosts Force Fields Being Insta-Killed | 3.2 Heavy, 3.2 Turret, 3.2 Structural |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 49 | 8,000 | 4,000 | 3 sec | 100,800 | 0 | 68 | 100 | 2,667 dmg/sec | 130,667 dmg/sec | Cloaking Cloaking Booster x1 (300 Range) Gathers Scout Intel |
II | 44 | 16,000 | 4,000 | 3 sec | 201,600 | 0 | 68 | 100 | 5,333 dmg/sec | 234,667 dmg/sec | Cloaking Cloaking Booster x1 (500 Range) Gathers Scout Intel |
III | 39 | 24,000 | 4,000 | 3 sec | 302,400 | 0 | 68 | 100 | 8,000 dmg/sec | 312,000 dmg/sec | Cloaking Cloaking Booster x2 (700 Range) Gathers Scout Intel |
IV | 34 | 32,000 | 4,000 | 3 sec | 403,200 | 0 | 68 | 100 | 10,667 dmg/sec | 362,667 dmg/sec | Cloaking Cloaking Booster x2 (900 Range) Gathers Scout Intel |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 200 | 200 | 400 | 100 | 00:00:02 | 9,800 | 9,800 | 19,600 | 4,900 | 00:01:38 |
II | 2,500 | 400 | 400 | 800 | 200 | 00:00:04 | 17,600 | 17,600 | 35,200 | 8,800 | 00:02:56 |
III | 6,000 | 800 | 800 | 1,600 | 200 | 00:00:07 | 31,200 | 31,200 | 62,400 | 7,800 | 00:04:33 |
IV | Adv Fac | 1,200 | 1,200 | 2,400 | 200 | 00:00:10 | 40,800 | 40,800 | 81,600 | 6,800 | 00:05:40 |
Note: Eye Bot does not have a Mark V version.
How to use in your fleet
Eye Bots are unique crafts that do not rely on standard combat tactics. When powered-down, these ships can move undeteected throughout any AI system in which tachyon detection has been removed (mostly Tachyon Guardians). In contrast it is usually more micro-intensive for a conventional fleet coupled with Cloaker Starships. In term of roles, one might associate these critters with cloaked Bombers: capable of a surprise hit against strategic targets even under Force Fields. However, since they are not polycrystal hulls they can't face off against fortresses.
Immunity to Insta-kill is always a stat to look out for in fleet ships. Being immune from both Ion Cannons and Counter-Spies, eye bots are ideal for eliminating such structures ahead of a main invasion.
How to counter when in the AI fleet
One of the more headache-inducing ship types to defend against, as they are immune to your long-range turrets. Placement of a Tachyon Beam Emitter (Stealth) and Gravitational Turrets near all hostile wormholes are highly advised in turret defenses, and focus on Laser Turrets and Flak Turrets for their refractive hull bonus. As for fleet actions, one would also benefit from Decloakers or a Military Command Station to expose these ships after they break through. Don't forget that eye bots themselves use missile munition - unlock Counter Missile Turrets if you find that it is not possible to stop them from taking out valuable targets.