AI War:Cross Planet Attack Guard Post
This page is updated for game version 5.041 and should still be correct |
Launches brutal galaxy-wide cross planet attacks as soon as the human players bring military ships to this post's planet. These CPAs happen around every 13 minutes and are heavily influenced in their size by both the current AI Progress and the difficulty level of the AI controlling this post. Once a CPA wave is triggered by this guard post, the Guard Post will start counting down the time until the next CPA it can launch. (This countdown is visible on the Guard Post itself in the system view.) Once the timer reaches zero the CPA will be loosed and the Guard Post will reset. It will immediately trigger again if you still have military ships in the system, or the next time a human military ship enters the system. Note that when this Guard Post is triggered, it does not initiate a countdown in the Wave Warnings box like a regular Cross Planet Attack even though it is still counting down until it will loose the CPA at you. Must be destroyed before humans can damage the AI Command Station on this planet. All Core Shield Generators (if enabled) in the galaxy must be destroyed before this can be damaged. This is a Core Guard Post and will only spawn on AI homeworlds. Increases AI Progress by 2 when destroyed. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Energy Wave | Composite | Mass Driver Ammo Artillery Ammo Sniper Shots Fusion Cutters Minor Electric Ammo Attrition Tractor Beams Reclamation Paralysis Attacks Transport Swallow Nuclear Explosions Being Insta-Killed EMPs Repair |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
1,000,000 | 11,000 | 12 sec | 6,000,000 | 100,000 | 0 | Inf | 83,333 dmg/sec | Radar Dampening Range 5,500 Regen Time 180:00 Tachyon Beam Emission (2000 Range) |
How to counter when in the AI fleet
This guard post can range from extremely dangerous (Wow, I just lost the game) to not even a speed bump (did I just hit something?) depending on the circumstances.
Because this Guard Post uses the same ships and logic as a regular Cross Planet Attack the longer it has been since the last Cross Planet Attack (either a regular one or one triggered by this Guard Post), the more dangerous the triggered Cross Planet Attack will be.
In a recent game it had been several hours since the last regular Cross Planet Attack and this Guard Post loosed a 2,400 ship Cross Planet Attack when the players ships warped into the system. After scrambling to survive that, when the player returned to the planet roughly 20 minutes later, the CPA this guard post launched was a mere 50 ships.
Here is an example of how this Guard Post works:
Players have not entered the system with military units so the countdown on the Guard Post has reached zero.
Player ships enter the system, Cross Planet Attack #1 is loosed, the Guard Post starts counting down from roughly 13 minutes until it is ready to launch its next CPA. (Countdown is visible on the Guard Post).
If the Guard Post is not destroyed before its countdown reaches zero, the Guard Post will launch another CPA as soon as their are human military ships in the system (or immediately if they have not left).
The Guard Post will keep loosing CPA attacks until destroyed every 13 minutes in this manner.