AI War:Grenade Launcher

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This page is updated for game version 5.041 and should still be correct


Grenade Launcher
Launches mid-power grenades over medium distance. Grenades explode on contact and deal area damage to enemies.


Base Stats


Ammo Type Armor Type Immunities Damage Bonuses
Energy Bomb Artillery


Mark Ship Cap Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 98 4,000 7,000 15 sec 210,000 600 76 100 267 dmg/sec 26,133 dmg/sec
II 88 8,000 7,000 15 sec 420,000 1,200 76 100 533 dmg/sec 46,933 dmg/sec
III 78 12,000 7,000 15 sec 630,000 1,800 76 100 800 dmg/sec 62,400 dmg/sec
IV 68 16,000 7,000 15 sec 840,000 2,400 76 100 1,067 dmg/sec 72,533 dmg/sec
V 49 20,000 7,000 15 sec 1,050,000 3,000 76 100 1,333 dmg/sec 65,333 dmg/sec

Note: DPS assumes only a single target hit.

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Ship Cap Build Time
I -- 800 200 1,000 150 00:00:07 78,400 19,600 98,000 39,200 00:11:26
II 2,500 1,600 400 2,000 300 00:00:14 140,800 35,200 176,000 70,400 00:20:32
III 6,000 3,200 800 4,000 300 00:00:27 249,600 62,400 312,000 62,400 00:35:06
IV Adv Fac 4,800 1,200 6,000 300 00:00:40 326,400 81,600 408,000 54,400 00:45:20
V Core Fab 6,400 1,600 8,000 300 00:00:54 313,600 78,400 392,000 39,200 00:44:06

How to use in your fleet

The AOE of the Grenade Launcher hits multiple targets within a small range:
Mk. I: 8 targets, 500 range
Mk. II: 10 targets, 500 range
Mk. III: 12 targets, 500 range
Mk. IV: 14 targets, 500 range
Mk. V: 16 targets, 500 range
Because the Grenade Launcher increases the number of targets it hits as you increase its Mark level, it has a higher DPS increase as its Mark level increases then most other ships.

Grenade Launchers serve AOE-attack roles in the player fleet, and are generally used as a strong damage-dealer. The long reload of the ship and its small-AOE are most useful in defensive situations around wormholes or AI spawn-points. Its principal difference from the Electric Shuttle is a small number of shots necessary to reach maximum damage, keeping this craft away from the "attritioning" category. While it is technically artillery and thus vulnerable to Bombers, these move as fast as Fighters and have no bonuses - allowing them to move well with your fleet.

How to counter when in the AI fleet

Since most players tend to group their turrets and ships together, the AI will tend to do maximum damage with this ship. Turrets can be spaced in a line facing the wormhole, while doing this with a fleet isn't very feasible. One can usually take advantage of their long-reload and defuse their first strike. Remember that Missile Frigates are immune to AOE.




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