AI War:Carrier
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This page is updated for game version 5.043 and should still be correct |
Built by the AI to contain offline overflow units from its planets when it has too many units to keep online, and to then deliver those units as a payload to key human planets. Each carrier contains up to 1200 ships that will come active when the carrier deploys (or is destroyed). After a single barracks is built at a planet, the AI builds carriers instead.
Destroying a carrier while there are already many AI ships on the planet will cause the carrier to "combine" its contained units into a smaller number of more dangerous units. To represent the threat of the contained units, the more units inside a carrier the more shots it fires. For every 8 units inside a Carrier, it gets adds another shot to its salvo. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Dark Matter | Ultra-Heavy | Fusion Cutters Tractor Beams Reclamation Being Scrapped Paralysis Attacks Transport Swallow Force Fields (for movement) Nuclear Explosions Being Insta-Killed Mines (Mark V only: Sniper Shots) | 0.1 Scout, 0.1 Command-Grade |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 38,400 x ?? | 3,000 | 4 sec | 2,000,000 | 3,000 | 38 | Inf | 9,600 dmg/sec @ 1 shot/salvo | |
II | 76,800 x ?? | 3,000 | 4 sec | 4,000,000 | 6,000 | 40 | Inf | 19,200 dmg/sec @ 1 shot/salvo | |
III | 115,200 x ?? | 3,000 | 4 sec | 6,000,000 | 9,000 | 42 | Inf | 28,800 dmg/sec @ 1 shot/salvo | |
IV | 153,600 x ?? | 3,000 | 4 sec | 8,000,000 | 12,000 | 44 | Inf | 38,400 dmg/sec @ 1 shot/salvo | |
V | 192,000 x ?? | 3,000 | 4 sec | 10,000,000 | 15,000 | 46 | Inf | 48,000 dmg/sec @ 1 shot/salvo |
How to use in your fleet
This unit is usable by the AI only.
How to counter when in the AI fleet
Coming soon