AI War:Spire Implosion Guardian
Revision as of 04:09, 31 August 2012 by Mad Rubicant (talk | contribs) (update hull type and version number)
This page is up to date for game version 5.074 and should still be correct |
Mid-range, middling-health artillery weapon that does damage based on a percentage of the enemy ship's remaining health (not to be less than 1 damage). This is most effective when enemy ships have very high remaining health. Note that this ship is AI only. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Implosion | Medium | Speed Boosts Tractor Beams Reclamation Paralysis Attacks Transport Swallow Being Insta-Killed |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 0.25% | 8,000 | 1 sec | 800,000 | 0 | 80 | 100,000 | -- dmg/sec | Regen Time 90:00 Armor Piercing 999,999 |
II | 0.5% | 9,000 | 1 sec | 1,600,000 | 0 | 80 | 100,000 | -- dmg/sec | Regen Time 70:00 Armor Piercing 999,999 |
III | 1% | 10,000 | 1 sec | 2,400,000 | 0 | 80 | 100,000 | -- dmg/sec | Regen Time 50:00 Armor Piercing 999,999 |
IV | 2% | 11,000 | 1 sec | 3,200,000 | 0 | 80 | 100,000 | -- dmg/sec | Regen Time 30:00 Armor Piercing 999,999 |
V | 4% | 12,000 | 1 sec | 4,000,000 | 0 | 80 | 100,000 | -- dmg/sec | Regen Time 10:00 Armor Piercing 999,999 |
DPS is variable based on target's remaining health.
How to counter when in the AI fleet
Coming soon