AI War:Zenith Mirror
This page is up to date for version 6.009 |
Mid-power main attack, but has the unique ability to reflect all incoming shots against its attackers. With its armor, can often deal out significantly more damage than it actually receives in this way. Mirrors are very weak to area-of-effect, missiles, and melee attacks, since those cannot be reflected. They also cannot reflect shots at a further range than the mirror can shoot on its own. Part of the Zenith Fleet |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
96 | Dark Matter | Neutron | Sniper Shots Blade Attacks Fusion Cutters |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 2,040 | 13,000 | 3 sec | 1,560,000 | 1,200 | 58 | 100 | 680 dmg/sec | 65,280 dmg/sec | Reflects Incoming Attacks All Attackers Get Damage Bonus Against This x10 |
II | 4,080 | 13,000 | 3 sec | 3,140,000 | 2,400 | 58 | 100 | 1,360 dmg/sec | 130,560 dmg/sec | Reflects Incoming Attacks All Attackers Get Damage Bonus Against This x10 |
III | 6,120 | 13,000 | 3 sec | 4,700,000 | 3,600 | 58 | 100 | 2,040 dmg/sec | 195,840 dmg/sec | Reflects Incoming Attacks All Attackers Get Damage Bonus Against This x10 |
IV | 8,160 | 13,000 | 3 sec | 6,280,000 | 4,800 | 58 | 100 | 2,720 dmg/sec | 261,120 dmg/sec | Reflects Incoming Attacks All Attackers Get Damage Bonus Against This x10 |
V | 10,200 | 13,000 | 3 sec | 7,800,000 | 6,000 | 58 | 100 | 3,400 dmg/sec | 326,400 dmg/sec | Reflects Incoming Attacks All Attackers Get Damage Bonus Against This x10 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 0 | 600 | 600 | 100 | 00:00:05 | 0 | 57,600 | 57,600 | 9,600 | 00:08:00 |
II | 2,500 | 0 | 1,200 | 1,200 | 200 | 00:00:10 | 0 | 115,200 | 115,200 | 19,200 | 00:16:00 |
III | 6,000 | 0 | 2,400 | 2,400 | 200 | 00:00:20 | 0 | 230,400 | 230,400 | 19,200 | 00:32:00 |
IV | Adv Fac | 0 | 3,600 | 3,600 | 200 | 00:00:30 | 0 | 345,600 | 345,600 | 19,200 | 00:48:00 |
V | Core Fab | 0 | 4,800 | 4,800 | 200 | 00:00:40 | 0 | 460,800 | 460,800 | 19,200 | 01:04:00 |
How to use in your fleet
The reflection does not prevent damage, but spawns an additional attack directed at the attacker.
If you choose to use Zenith Mirrors, be prepared to sink a lot more crystal into rebuilding them instead of your other ships. It is very weak to missiles as stated and especially to Missile Frigates, but will otherwise outfight the standard combat ships due to the reflected damage. Since all incoming damage is multiplied by 10, the cap-HP is highly misleading: Mirrors last as long as Fighters.
The exact mileage depends on whether it is worth protecting the other units in your fleetand how much crystal you'll be spending. If you want to build more Raid Starships and Plasma Siege Starships, or Spirecraft, then it'll be a good idea to stop production for a while or unlock better Crystal Harvestors.
How to counter when in the AI fleet
As the description said, Missiles and AOE attacks are not reflectable. There are many Turrets that fulfill this criteria. On the attack, some patience with Missile Frigates will get you far if you do not want to participate in an attrition war.
One wonders what happens when a Zenith Mirror attacks a Zenith Mirror...