AI War:Zenith Viral Shredder

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Zenith Viral Shredder
Melee ship that generates build points as it attacks, spawning a free copy of itself when enough are accumulated. This replication costs a portion of the replicator's health, and will not happen below a certain percent of health. Also, when there are more shredders of a specific level than the natural ship cap on a single planet, the build points required to replicate will increase exponentially.


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
96 per Mark Fusion Cutter Close-Combat Tractor Beams, Reclamation, Force Fields, Repair


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 2,340 0 1 sec 156,000 900 52 Inf 2,340 dmg/sec 224,640 dmg/sec Regen Time 07:30, Target Seek Range 5,000, Armor Piercing 10,000, Replicates Every 23,400 Build Points
II 4,680 0 1 sec 314,000 1,800 52 Inf 4,680 dmg/sec 449,280 dmg/sec Regen Time 07:30, Target Seek Range 5,000, Armor Piercing 10,000, Replicates Every 46,800 Build Points
III 7,000 0 1 sec 470,000 2,700 52 Inf 7,000 dmg/sec 672,000 dmg/sec Regen Time 07:30, Target Seek Range 5,000, Armor Piercing 10,000, Replicates Every 70,000 Build Points
IV 9,360 0 1 sec 628,000 3,600 52 Inf 9,360 dmg/sec 898,560 dmg/sec Regen Time 07:30, Target Seek Range 5,000, Armor Piercing 10,000, Replicates Every 93,600 Build Points


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Ship Cap Build Time
I -- 600 400 1,000 50 00:00:05 57,600 38,400 96,000 4,800 00:08:00
II 2,500 1,200 800 2,000 100 00:00:10 115,200 76,800 192,000 9,600 00:16:00
III 6,000 2,400 1,600 4,000 100 00:00:20 230,400 153,600 384,000 9,600 00:32:00
IV Adv Fac 3,600 2,400 6,000 100 00:00:30 345,600 230,400 576,000 9,600 00:48:00

Note: Viral Shredder does not have a Mark V version.

How to use in your fleet

It seems paradoxic for a melee unit to be slow, but Zenith Viral Shredder have good reason to be. They are the opposite of Vorticular Cutlasses in that they reproduce on attack - this means that players can support twice or three times the default cap of Shredders without building more than a dozen or so at the start of the game.

When numbers are low, keep Shredders for wave defense. This combines well with any effect that will keep enemy ships from travelling faster than them (EMP Mines, Tractor Beam Turrets, Zenith Paralyzers, Etherjets, etc.), and distracts enemy fire long long for them to increase in numbers. They make for rather impressive damage soakers once there are multiple caps-worth. Although you won't be chasing down anything in a hostile wormhole, sending these guys ahead of ships that you actually have to rebuild will reduce net losses drastically.

How to counter when in the AI fleet

As with all melee-units, Gravitational Turrets. On wave defense it is important to reduce the Shredders to below the critical numbers needed to replenish themselves. Since Shredders are slower than default-speed (Fighters and Bombers), they can be kited even in hostile wormholes. It shouldn't be a problem until one meets 1000 Shredder-IVs, in which case it's probably time to use a warhead or two.

Outstanding Issue: does the AI suffer from similar cap-penalties as human players?




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