AI War:Acid Sprayer
This page is up to date for version 6.009 |
Fires an acid shot at close range. Excellent at dissolving unusual hull materials. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
96 per Mark | Acid | Close-Combat | Missile Ammo, Sniper Shots, Fusion Cutters | 8 Neutron, 8 Refractive, 8 Composite, 8 Polycrystal |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 2,440 | 2,500 | 2 sec | 156,000 | 900 | 120 | 100 | 1,220 dmg/sec | 117,120 dmg/sec | Armor Piercing 450 |
II | 4,880 | 2,500 | 2 sec | 314,000 | 1,800 | 120 | 100 | 2,440 dmg/sec | 234,240 dmg/sec | Armor Piercing 900 |
III | 7,320 | 2,500 | 2 sec | 470,000 | 2,700 | 120 | 100 | 3,660 dmg/sec | 351,360 dmg/sec | Armor Piercing 1,350 |
IV | 9,800 | 2,500 | 2 sec | 628,000 | 3,600 | 120 | 100 | 4,900 dmg/sec | 470,400 dmg/sec | Armor Piercing 1,800 |
V | 12,200 | 2,500 | 2 sec | 780,000 | 4,500 | 120 | 100 | 6,100 dmg/sec | 585,600 dmg/sec | Armor Piercing 2,250 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 80 | 360 | 440 | 100 | 00:00:03 | 7,680 | 34,560 | 42,240 | 9,600 | 00:04:48 |
II | 2,500 | 160 | 740 | 900 | 200 | 00:00:07 | 15,360 | 71,040 | 86,400 | 19,200 | 00:11:12 |
III | 6,000 | 320 | 1,480 | 1,800 | 200 | 00:00:13 | 30,720 | 142,080 | 172,800 | 19,200 | 00:20:48 |
IV | Adv Fac | 480 | 2,200 | 2,680 | 200 | 00:00:19 | 46,080 | 211,200 | 257,280 | 19,200 | 00:30:24 |
V | Core Fab | 640 | 2,900 | 3,540 | 200 | 00:00:25 | 61,440 | 278,400 | 339,840 | 19,200 | 00:40:00 |
How to use in your fleet
Acid sprayers are approximate to faster, more expensive Fighters dedicated to attacking rare hulls. They do similar DPS against Bombers and other polycrystal creatures, making them potential complements to Fortresses in player defenses. Although generally less effective within the fleet, there are often neutron-hulled enemies (EMP Guardians, Tractor Guardians, Zenith Starships and Spire Starships, etc..) or refractive-hulled enemies (in particular Eye Bots) that the player are interested in eliminating as soon as possible. In this sense, Acid-sprayers are like Missile Frigates and can be utilised to focus-fire on them.
A mark-V fabricator of these will be a good unlock and arguably better than anti-starship arachnids.
How to counter when in the AI fleet
The acid-sprayer's short range and weak normal damage does not contribute much to a firefight, and there are relatively few ships in the player arsenal that are particularly weak to acid-sprayers. It is, however, possible to lose your expensive zenith and spire starships to these very quickly if you're being careless. A micro-inclined player will also do well to keep their bomber and bomber-starships away.
Taking the above into regard, acid-sprayers become annoying but mostly harmless. They are immune to missiles and snipers, so remember to chase them down with your other defenders.