AI War:Parasite
This page was designed for release 5.026 and is likely extremely inaccurate. |
Fires fairly powerful shots that do reclamation damage. An enemy ship with reclamation damage equal to or greater than its max health will be reclaimed when destroyed. The newly-reclaimed ship will have health = total reclamation damage it had taken. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
96 per Mark | Flare | Medium |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 2,540 | 5,000 | 8 sec | 51,000 | 900 | 80 | 100 | 318 dmg/sec | 30,480 dmg/sec | Attack Paralyzes x8 |
II | 5,080 | 5,000 | 8 sec | 102,000 | 1,800 | 80 | 100 | 635 dmg/sec | 60,960 dmg/sec | Attack Paralyzes x10 |
III | 7,600 | 5,000 | 8 sec | 154,000 | 2,700 | 80 | 100 | 950 dmg/sec | 91,200 dmg/sec | Attack Paralyzes x12 |
IV | 10,200 | 5,000 | 8 sec | 204,000 | 3,600 | 80 | 100 | 1,275 dmg/sec | 122,400 dmg/sec | Attack Paralyzes x14 |
V | 12,760 | 5,000 | 8 sec | 256,000 | 4,500 | 80 | 100 | 1,595 dmg/sec | 153,120 dmg/sec | Attack Paralyzes x16 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 200 | 50 | 250 | 100 | 00:00:02 | 19,200 | 4,800 | 24,000 | 9,600 | 00:03:12 |
II | 2,500 | 400 | 100 | 500 | 200 | 00:00:04 | 38,400 | 9,600 | 48,000 | 19,200 | 00:06:24 |
III | 6,000 | 800 | 200 | 1,000 | 200 | 00:00:07 | 76,800 | 19,200 | 96,000 | 19,200 | 00:11:12 |
IV | Adv Fac | 1,200 | 300 | 1,500 | 200 | 00:00:10 | 115,200 | 28,800 | 144,000 | 19,200 | 00:16:00 |
V | Core Fab | 1,600 | 400 | 2,000 | 200 | 00:00:14 | 153,600 | 38,400 | 192,000 | 19,200 | 00:22:24 |
How to use in your fleet
Parasites are utility ships that give the player the powerful ability to convert AI fleet-ships to their cause. They are not strong in general fleet combat, and should be escorted by Fighters and Bombers to maximise survival effectiveness - ships with sufficient reclamation damage to be converted must still be 'destroyed' first. If you unlock these, consider also unlocking Leech Starships as a complement.
Reclaimed ships will simply sit around by default, or they can path to a suitable rally point if you toggle the relevant controls. It is therefore a good idea to bring a Mobile Rally Point (plus Engineers) or Mobile Repair Station with you on offense. Also check your Command Station for strays after a defensive battle.
Due to the way reclamation damage is calculated (below), higher marks should be unlocked early. Snipers, Zenith Bombards and Sentinel Frigates are a personal favourite target, but some shepherding is required to capture ships with a retreat range. It should be noted that players cannot reclaim more ships than allowed by the ship-cap, e.g. if you already have the maximum of a cap (say, 98 Space Tank-Is) the next ship that would otherwise be reclaimed is destroyed instead.
Reclamation damage is scaled by the following multipliers as of 5.001:
- If the reclamator is 4 mks higher than the target (mkV shooting mkI), multiply by 64.
- If the reclamator is 3 mks higher than the target, 48.
- If the reclamator is 2 mks higher than the target, 32.
- If the reclamator is 1 mk higher than the target, 16.
- If the reclamator is the same mk as the target, 8.
- If the reclamator is 1 mk lower than the target, 4.
- If the reclamator is 2 mks lower than the target, 2.
- If the reclamator is 3 mks lower than the target, 1.
How to counter when in the AI fleet
The general threat-level varies depending on when/where Parasites are encountered. An AI-waves with pure Parasites are of little threat, but if a number of parasites are interspersed amongst significant enemy firepower an avalanche will soon develop with a constant absorption of the player's fleet (unlike players, the AI has no regard for ship-caps).
Fighting with reclamation-immune assets is the only sure counter, with Starships, Turrets and some select fleet ships. In many offensive situations, however, there are not enough parasites+firepower present to justify a deviation in the general strategy.