AI War:Tackle Drone Launcher
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Has guns of its own but primarily attacks by launching small tractor-equipped drones. The drones fly in a straight line dragging any enemy they can tractor along with them and explode when they run out of fuel (happens much faster once they engage the tractors) or hit the edge of the gravity well, dealing damage to up to (5*drone level) nearby targets. The drones are thus very effective at taking smaller ships out of the fight but can not affect Tractor Immune ships. |
Tackle Drone Launcher
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
8 per Mark | Laser | Medium | Tractor Beams, Reclamation, Paralysis Attacks, Being Insta-Killed, Being Cloaked |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 3x11200 | 6,000 | 4 sec | 2,220,000 | 0 | 76 | 100,000 | 8,400 dmg/sec | 67,200 dmg/sec | |
II | 3x22400 | 6,000 | 4 sec | 4,460,000 | 0 | 76 | 100,000 | 16,800 dmg/sec | 134,400 dmg/sec | |
III | 3x33600 | 6,000 | 4 sec | 6,680,000 | 0 | 76 | 100,000 | 25,200 dmg/sec | 201,600 dmg/sec | |
IV | 3x44800 | 6,000 | 4 sec | 8,900,000 | 0 | 76 | 100,000 | 33,600 dmg/sec | 268,800 dmg/sec | |
V | 3x56000 | 6,000 | 4 sec | 11,100,000 | 0 | 76 | 100,000 | 42,000 dmg/sec | 336,000 dmg/sec |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 22,000 | 11,000 | 33,000 | 1,050 | 00:03:04 | 176,000 | 88,000 | 264,000 | 8,400 | 00:24:32 |
II | 2,500 | 44,000 | 22,000 | 66,000 | 2,100 | 00:06:07 | 352,000 | 176,000 | 528,000 | 16,800 | 00:48:56 |
III | 6,000 | 90,000 | 44,000 | 134,000 | 2,100 | 00:12:31 | 720,000 | 352,000 | 1,072,000 | 16,800 | 01:40:08 |
IV | Adv Fac | 130,000 | 66,000 | 196,000 | 2,100 | 00:18:04 | 1,040,000 | 528,000 | 1,568,000 | 16,800 | 02:24:32 |
V | Core Fab | 180,000 | 90,000 | 270,000 | 2,100 | 00:25:00 | 1,440,000 | 720,000 | 2,160,000 | 16,800 | 03:20:00 |
Tackle Drone
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Energy Bomb | Close-Combat | Dark Matter Ammo, Fusion Cutters, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Force Fields (for movement), Being Insta-Killed, Repair |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 17,600 | 0 | 0 sec | 60,000 | 80,000 | 610 | Inf | 0 dmg/sec | 0 dmg/sec | Self Attrition Time 00:09, Self Attrition Only When Not In Stand-Down, 5x Tractor Beam (2800 Range), Target Seek Range 2,000,000,000, Can't Use Wormholes, Armor Piercing 999,999 |
II | 35,200 | 0 | 0 sec | 120,000 | 80,000 | 610 | Inf | 0 dmg/sec | 0 dmg/sec | Self Attrition Time 00:09, Self Attrition Only When Not In Stand-Down, 10x Tractor Beam (2800 Range), Target Seek Range 2,000,000,000, Can't Use Wormholes, Armor Piercing 999,999 |
III | 52,800 | 0 | 0 sec | 180,000 | 80,000 | 610 | Inf | 0 dmg/sec | 0 dmg/sec | Self Attrition Time 00:09, Self Attrition Only When Not In Stand-Down, 15x Tractor Beam (2800 Range), Target Seek Range 2,000,000,000, Can't Use Wormholes, Armor Piercing 999,999 |
IV | 70,400 | 0 | 0 sec | 240,000 | 80,000 | 610 | Inf | 0 dmg/sec | 0 dmg/sec | Self Attrition Time 00:09, Self Attrition Only When Not In Stand-Down, 20x Tractor Beam (2800 Range), Target Seek Range 2,000,000,000, Can't Use Wormholes, Armor Piercing 999,999 |
V | 88,000 | 0 | 0 sec | 300,000 | 80,000 | 610 | Inf | 0 dmg/sec | 0 dmg/sec | Self Attrition Time 00:09, Self Attrition Only When Not In Stand-Down, 25x Tractor Beam (2800 Range), Target Seek Range 2,000,000,000, Can't Use Wormholes, Armor Piercing 999,999 |
How to use in your fleet
One of the very few units in the game that have the ability to move (most) enemy ships around.
These are pretty much pure crowd-control units. Place them back away from the fight and use the drones to break up the AI forces so you can defeat them in detail.
Keep in mind that the Tackle Drone Launcher itself is a decent combat unit however if you need to plug a gap in your lines, but for most engagements keeping them away from the fight will make more sense.
How to counter when in the AI fleet
Tractor Immune units are your best option for dealing with these.