AI War:Spire Implosion Guardian
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This page is up to date for version 6.009 |
Mid-range, middling-health artillery weapon that does damage based on a percentage of the enemy ship's remaining health (not to be less than 1 damage). This is most effective when enemy ships have very high remaining health. Note that this ship is AI only. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Implosion 0.25% | Medium | Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 0.5% | 8,000 | 1 sec | 800,000 | 0 | 80 | 100,000 | 2 dmg/sec | Regen Time 90:00, Armor Piercing 999,999 |
II | 1.0% | 9,000 | 1 sec | 1,600,000 | 0 | 80 | 100,000 | 4 dmg/sec | Regen Time 70:00, Armor Piercing 999,999 |
III | 1.5% | 10,000 | 1 sec | 2,400,000 | 0 | 80 | 100,000 | 6 dmg/sec | Regen Time 50:00, Armor Piercing 999,999 |
IV | 2.0% | 11,000 | 1 sec | 3,200,000 | 0 | 80 | 100,000 | 8 dmg/sec | Regen Time 30:00, Armor Piercing 999,999 |
V | 2.5% | 12,000 | 1 sec | 4,000,000 | 0 | 80 | 100,000 | 10 dmg/sec | Regen Time 10:00, Armor Piercing 999,999 |
DPS is variable based on target's remaining health.
How to counter when in the AI fleet
Coming soon