AI War:Neinzul Nest
Jump to navigation
Jump to search
This page is up to date for game version 6.010 |
Immobile spawning beds for Neinzul Younglings (Neinzul Youngling Cockroach, Commando, Nanoswarm, Tiger, Vulture, Weasel). Destroying an AI ship on its planet or an adjacent planet will anger the nest and release the ships within it to attack you. Controlling an adjacent planet (or the planet itself) will also anger the nest. Increases AI Progress by 10 when destroyed. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Composite | Fusion Cutters, Reclamation, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 0 | 0 | 0 sec | 2,000,000 | 1,000 | 0 | Inf | 0 dmg/sec | |
II | 0 | 0 | 0 sec | 4,000,000 | 2,000 | 0 | Inf | 0 dmg/sec | |
III | 0 | 0 | 0 sec | 6,000,000 | 3,000 | 0 | Inf | 0 dmg/sec | |
IV | 0 | 0 | 0 sec | 8,000,000 | 4,000 | 0 | Inf | 0 dmg/sec | |
V | 0 | 0 | 0 sec | 10,000,000 | 5,000 | 0 | Inf | 0 dmg/sec |
How to counter when in the AI fleet
The maximum number of ships that can be stored to surprise the player is currently not recorded. However "hundreds" is somewhat close.