AI War:Shield Bearer
This page is up to date for game version 6.013 and is probably outdated. |
Does relatively low damage, but has high health and provides a mini force field to protect allied ships. Its force field does not reduce the attack power of protected ships. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
24 per Mark | Laser | Heavy | Tractor Beams, Paralysis Attacks, Nuclear Explosions, Being Insta-Killed | 2 Medium, 2 Swarmer, 2 Ultra-Light, 2 Composite |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
I | 12,200 | 5,000 | 6 sec | 1,280,000 | 0 | 64 | 100 | 2,033 dmg/sec | 48,800 dmg/sec | |
II | 24,400 | 5,500 | 6 sec | 2,560,000 | 0 | 64 | 100 | 4,067 dmg/sec | 97,600 dmg/sec | |
III | 36,400 | 6,000 | 6 sec | 3,840,000 | 0 | 64 | 100 | 6,067 dmg/sec | 145,600 dmg/sec | |
IV | 48,800 | 6,500 | 6 sec | 5,100,000 | 0 | 64 | 100 | 8,133 dmg/sec | 195,200 dmg/sec | |
V | 61,200 | 7,000 | 6 sec | 6,400,000 | 0 | 64 | 100 | 10,200 dmg/sec | 244,800 dmg/sec |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 400 | 1,200 | 1,600 | 300 | 00:00:10 | 9,600 | 28,800 | 38,400 | 7,200 | 00:04:00 |
II | 2,500 | 800 | 2,400 | 3,200 | 600 | 00:00:20 | 19,200 | 57,600 | 76,800 | 14,400 | 00:08:00 |
III | 6,000 | 1,600 | 5,000 | 6,600 | 600 | 00:00:42 | 38,400 | 120,000 | 158,400 | 14,400 | 00:16:48 |
IV | Adv Fac | 2,400 | 7,400 | 9,800 | 600 | 00:01:02 | 57,600 | 177,600 | 235,200 | 14,400 | 00:24:48 |
V | Core Fab | 3,200 | 10,000 | 13,200 | 600 | 00:01:24 | 76,800 | 240,000 | 316,800 | 14,400 | 00:33:36 |
How to use in your fleet
The radius of Shield Bearers are small, and can only cover a fraction of the entire fleet. In order to maximise the utility of overlapping force fields, use group-move with a small set of ships that needs protecting: e.g. Plasma Siege Starships, Botnet Golems, or ships from a cache of Zenith Reserve Ships. Doing so will distribute damage over many individual force-fields and keep them alive for future repair. This tactic can also apply when entering hostile wormholes or covering critical infrastructure in an emergency.
How to counter when in the AI fleet
Only mild speed-bumps unless encountered as a part of a big wave. The interspersing of AI shield bearers amongst its fleet will tend to make battles somewhat longer, which the player can mitigate by unlocking FF-bypassing units or Bomber-like units that have anti-Heavy bonuses.