AI War:Spirecraft Jumpship
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This page is up to date for game version 6.013 and is probably outdated. |
Expensive, tiny-capacity transport with advanced teleportation and no self-attrition-per-wormhole. The advanced teleportation lets the jumpship pass through wormholes and across planets without the normal few-second delays that regular teleporting ships face. On planets with a higher mark than the jumpship, the jumpship expires in about twenty seconds, however. Spirecraft are built from a Spirecraft Mining Enclosure built by a Spire Mining Ship. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Heavy | Attack Boosts, Armor Boosts, Speed Boosts, Tractor Beams, Tachyon Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs, Mines, Repair |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 16 | 0 | 0 | 0 sec | 100,000 | 100 | 84 | Inf | 0 dmg/sec | 0 dmg/sec | Cloaking, Teleports, Self Attrition Time 00:20, Self Attrition Only On AI Worlds >= Mark 1, Transports 5 Ships, Blind |
II | 12 | 0 | 0 | 0 sec | 100,000 | 200 | 84 | Inf | 0 dmg/sec | 0 dmg/sec | Cloaking, Teleports, Self Attrition Time 00:20, Self Attrition Only On AI Worlds >= Mark 2, Transports 10 Ships, Blind |
III | 8 | 0 | 0 | 0 sec | 100,000 | 300 | 84 | Inf | 0 dmg/sec | 0 dmg/sec | Cloaking, Teleports, Self Attrition Time 00:20, Self Attrition Only On AI Worlds >= Mark 3, Transports 15 Ships, Blind |
IV | 4 | 0 | 0 | 0 sec | 100,000 | 400 | 84 | Inf | 0 dmg/sec | 0 dmg/sec | Cloaking, Teleports, Self Attrition Time 00:20, Self Attrition Only On AI Worlds >= Mark 4, Transports 20 Ships, Blind |
V | 2 | 0 | 0 | 0 sec | 100,000 | 500 | 84 | Inf | 0 dmg/sec | 0 dmg/sec | Cloaking, Teleports, Self Attrition Time 00:20, Self Attrition Only On AI Worlds >= Mark 5, Transports 25 Ships, Blind |
Mark | Asteroid | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | Pysite (2 per) Xampite (4 per) |
60,000 | 60,000 | 120,000 | 6,000 | 00:22:01 | 960,000 | 960,000 | 1,920,000 | 96,000 | 05:52:16 |
II | Xampite (2 per) Ebonite (4 per) |
120,000 | 120,000 | 240,000 | 12,000 | 00:44:01 | 1,920,000 | 1,920,000 | 3,840,000 | 192,000 | 11:44:16 |
III | Ebonite (2 per) Adamanite (4 per) |
240,000 | 240,000 | 480,000 | 18,000 | 01:06:01 | 3,840,000 | 3,840,000 | 7,680,000 | 288,000 | 17:36:16 |
IV | Adamanite (2 per) Titanite (4 per) |
360,000 | 360,000 | 720,000 | 24,000 | 01:28:01 | 5,760,000 | 5,760,000 | 11,520,000 | 384,000 | 23:28:16 |
V | Titanite (2 per) | 480,000 | 480,000 | 960,000 | 30,000 | 01:50:01 | 7,680,000 | 7,680,000 | 15,360,000 | 480,000 | 29:20:16 |
Note that the build time of Spirecraft is half of the repair time listed.
How to use in your fleet
Coming soon
How to counter when in the AI fleet
Coming soon