AI War:Science Lab
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This page is up to date for game version 6.010 |
Research and unlock new technologies. Also gathers up to 3000 Knowledge per planet. Cannot gather from hostile planets but can gather knowledge from neutral planets.
Gathers 2 (Mark I) or 3 (Mark II) Knowledge per second. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
Inf | Ultra-Light | Dark Matter Ammo, Minor Electric Ammo, Reclamation, Paralysis Attacks, Swallow, Force Fields |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 0 | 0 | 0 sec | 40,000 | 500 | 52 | 100 | 0 dmg/sec | |
II | 0 | 0 | 0 sec | 500,000 | 5,000 | 60 | 100 | 0 dmg/sec | Cloaking |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time |
---|---|---|---|---|---|---|
I | -- | 8,000 | 800 | 8,800 | 2,000 | 00:01:01 |
II | -- | 24,000 | 2,400 | 26,400 | 5,000 | 00:02:00 |
How to use in your fleet
Multiple science labs on the same planet can gather Knowledge faster. The Mark II lab isn't intended to gather Knowledge faster because the Mark I is much more resource efficient. A Mark II science lab can use its cloaking ability to gather from neutral or dangerous planets. It also can be used to scout Advanced Research Station's content before a research redirection hacking.