AI War:Captive Human Settlement
Revision as of 16:36, 25 April 2015 by Aklyon (talk | contribs) (Pumpkin moved page Captive Human Settlement to AI War:Captive Human Settlement)
This page is up to date for version 8.024 and should still be correct. |
A captive city filled with living humans. If you liberate the settlement it will contribute a modest amount of metal, but AI progress will increase by 15 if it is destroyed.
Most commonly found on worlds of the Entrenched Homeworlder AI Type. Produces 90 Metal per second. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Command-Grade | Dark Matter Ammo, Fusion Cutters, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 sec | 2,000,000 | 2,000 | 0 | Inf | 0 dmg/sec | Captured On Planet Ownership Change |
How to use in your fleet
Coming soon
How to counter when in the AI fleet
Coming soon