AI War:Mining Golem

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Revision as of 12:11, 9 July 2016 by Aklyon (talk | contribs) (Sorted info between the golem itself and its minor faction.)
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This page is up to date for game version 6.013 and is probably outdated.


Mining Golem
This golem is sent from deep space for one purpose: to consume the planet it is heading toward.

It will fire on human ships that approach it, but it emits a signal that tricks AI ships into ignoring it as harmless. It takes it quite a while to reach the planet, but as soon as it does, it causes a blast the same as if a nuclear weapon had been set off -- destroying all the resources and making the planet unable to sustain supply. It doesn't harm the ships on the planet, however, so it won't cause an AI Progress increase if it goes off on an AI Planet.

The Mining Golem is part of the Zenith Miners Minor Faction, which can be enabled during game setup. (See that page for more information on its spawning mechanism and consequences.)

Unlike other golems, the Mining Golem has not broken down and still roams the galaxy for the perfect system to target. As such it is not available to human or AI forces in any form.

As AI will not target them, players must venture in targeted AI planets if they value the resources there. Players' allies (including friendly Neinzul Roaming Enclaves) will react to kill them.

Base Stats


Ammo Type Armor Type Immunities Damage Bonuses
Energy Burst Ultra-Heavy Mass Drivers, Sniper Shots, Fusion Cutters, Black Hole Machines, Attack Boosts, Armor Boosts, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs, Mines, Repair 0 Command-Grade, 0 Structural


Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
10,000 32,000 3 sec 1,200,000 30 0 Inf 3,333 dmg/sec Radar Dampening Range 10,000

How to counter

Mining Golems are relatively easy to counter as long as you can get to them in time. They are are immobile, heavily armored, and have good firepower over a long range. However their rate of fire is low (limited to massive damage to a single ship). Strong counters include anything with radar dampening or sufficient numbers. The "Ultra-Heavy" hull type, found on all golems, makes them particularly vulnerable to Bombers. Space Planes, with both radar dampening and a bonus against Ultra-Heavy hulls, are an ideal counter. Due to their high cap-DPS and low cost, Laser Gatlings also make an excellent counter.




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