AI War:Standard Fighter
Revision as of 00:47, 13 February 2012 by BadgerBadgerTemp (talk | contribs) (→How to counter when in the AI fleet)
This page is up to date for game version 5.024 and should still be correct |
Inexpensive, with a small attack range. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Shell | Light | 2.4 Medium, 2.4 Close-Combat, 5 Polycrystal |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 98 | 4,800 | 3,200 | 4 sec | 162,400 | 300 | 76 | 200 | 1,200 dmg/sec | 117,600 dmg/sec | Armor Piercing 750 |
II | 88 | 9,600 | 3,200 | 4 sec | 324,800 | 600 | 76 | 200 | 2,400 dmg/sec | 211,200 dmg/sec | Armor Piercing 1,500 |
III | 78 | 14,400 | 3,200 | 4 sec | 487,200 | 900 | 76 | 200 | 3,600 dmg/sec | 280,800 dmg/sec | Armor Piercing 2,250 |
IV | 68 | 19,200 | 3,200 | 4 sec | 649,600 | 1,200 | 76 | 200 | 4,800 dmg/sec | 326,400 dmg/sec | Armor Piercing 3,000 |
V | 49 | 24,000 | 3,200 | 4 sec | 812,000 | 1,500 | 76 | 200 | 6,000 dmg/sec | 294,000 dmg/sec | Armor Piercing 3,750 |
Mark | Knowledge | Metal Cost | Crystal Cost | Energy Cost | Build Time | Ship Cap Metal Cost | Ship Cap Crystal Cost | Ship Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|
I | -- | 200 | 200 | 50 | 00:00:02 | 19,600 | 19,600 | 4,900 | 00:03:16 |
II | 2,500 | 400 | 400 | 100 | 00:00:04 | 35,200 | 35,200 | 8,800 | 00:05:52 |
III | 6,000 | 800 | 800 | 100 | 00:00:07 | 62,400 | 62,400 | 7,800 | 00:09:06 |
IV | Adv Fac | 1,200 | 1,200 | 100 | 00:00:10 | 81,600 | 81,600 | 6,800 | 00:11:20 |
V | -- | 1,600 | 1,600 | 100 | 00:00:14 | 78,400 | 78,400 | 4,900 | 00:11:26 |
How to use in your fleet
Add Notes Here
How to counter when in the AI fleet
Orbital Autobomb Cannons (OAC's) are incredibly effective