AI War:Spire Blade Spawner
This page is up to date for game version 5.025 and should still be correct |
Large central ship has weak guns, but continously spawns smaller independent blades that crash into enemy ships. Note that this ship will not chase other ships unless you have specifically given the order, even when in Free-Roaming-Defender mode. Part of the Spire Fleet |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Shell | Medium | Fusion Cutters Reclamation Paralysis Attacks Being Insta-Killed Being Cloaked |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 5 | 2,000 | 6,000 | 2 sec | 1,050,000 | 0 | 76 | 100,000 | 1,000 dmg/sec | 5,000 dmg/sec | |
II | 5 | 4,000 | 6,000 | 2 sec | 2,100,000 | 0 | 76 | 100,000 | 2,000 dmg/sec | 10,000 dmg/sec | |
III | 4 | 6,000 | 6,000 | 2 sec | 3,150,000 | 0 | 76 | 100,000 | 3,000 dmg/sec | 12,000 dmg/sec | |
IV | 4 | 8,000 | 6,000 | 2 sec | 4,200,000 | 0 | 76 | 100,000 | 4,000 dmg/sec | 16,000 dmg/sec | |
V | 2 | 10,000 | 6,000 | 2 sec | 5,250,000 | 0 | 76 | 100,000 | 5,000 dmg/sec | 10,000 dmg/sec |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 8,000 | 8,000 | 16,000 | 500 | 00:01:07 | 40,000 | 40,000 | 80,000 | 2,500 | 00:05:35 |
II | 2,500 | 16,000 | 16,000 | 32,000 | 1,000 | 00:02:14 | 80,000 | 80,000 | 160,000 | 5,000 | 00:11:10 |
III | 6,000 | 32,000 | 32,000 | 64,000 | 1,000 | 00:04:27 | 128,000 | 128,000 | 256,000 | 4,000 | 00:17:48 |
IV | Adv Fac | 48,000 | 48,000 | 96,000 | 1,000 | 00:06:40 | 192,000 | 192,000 | 384,000 | 4,000 | 00:26:40 |
V | Core Fab | 64,000 | 64,000 | 128,000 | 1,000 | 00:08:54 | 128,000 | 128,000 | 256,000 | 2,000 | 00:17:48 |
How to use in your fleet
Blade spawners are a unique ship-type not within the ship-triangle. They are stand-off combatants, spawning very-fast moving Blades at the enemy (faster than many of the bullet effects in the game). Useful in attack, defense, removing ships under force-fields, and practically all situations not involving hostile gravity manipulators.
They are also one of the few fleet ships immune to insta-kill. With its other immunities and a fair speed, they can survive alone in an enemy wormhole filled with bad things - something that cannot be said of most ship-types. Mix as you please.
How to counter when in the AI fleet
Coming soon