AI War:Neinzul Youngling Vulture
Revision as of 23:45, 19 February 2012 by Ptarth (talk | contribs) (Created page with 'Category:AIWar Category:AIWarCoN {{5.026}}<br/> {| |left|Neinzul Youngling Vulture || valign="top" | This low-powered ship does damage equal to …')
This page was designed for release 5.026 and is likely extremely inaccurate. |
This low-powered ship does damage equal to (full damage * ( (101 - target health percentage) * 10 ) ). This makes it very effective at finishing off high-health targets when mixed into a regular fleet, but it's barely able to hurt enemy ships that aren't wounded.
Youngling ships are all exceedingly inexpensive and fast, with a very short life span (health automatically |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Shell | Neutron | Reclamation Mines Repair | 0.2 Command-Grade |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 98 | 308 | 6,000 | 5 sec | 215,600 | 900 | 300 | Inf | 62 dmg/sec | 6,037 dmg/sec | Self Attrition Time 04:00 Self Attrition Only When Not Low-Power Armor Piercing 999,999 |
II | 88 | 616 | 6,000 | 5 sec | 431,200 | 1,800 | 300 | Inf | 123 dmg/sec | 10,842 dmg/sec | Self Attrition Time 04:00 Self Attrition Only When Not Low-Power Armor Piercing 999,999 |
III | 78 | 924 | 6,000 | 5 sec | 646,800 | 2,700 | 300 | Inf | 185 dmg/sec | 14,414 dmg/sec | Self Attrition Time 04:00 Self Attrition Only When Not Low-Power Armor Piercing 999,999 |
IV | 68 | 1,232 | 6,000 | 5 sec | 862,400 | 3,600 | 300 | Inf | 246 dmg/sec | 16,755 dmg/sec | Self Attrition Time 04:00 Self Attrition Only When Not Low-Power Armor Piercing 999,999 |
V | 49 | 1,540 | 6,000 | 5 sec | 1,078,000 | 4,500 | 300 | Inf | 308 dmg/sec | 15,092 dmg/sec | Self Attrition Time 04:00 Self Attrition Only When Not Low-Power Armor Piercing 999,999 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 80 | 80 | 160 | 50 | 00:00:01 | 7,840 | 7,840 | 15,680 | 4,900 | 00:01:38 |
II | 2,500 | 160 | 160 | 320 | 100 | 00:00:02 | 14,080 | 14,080 | 28,160 | 8,800 | 00:02:56 |
III | 6,000 | 320 | 320 | 640 | 100 | 00:00:03 | 24,960 | 24,960 | 49,920 | 7,800 | 00:03:54 |
IV | Adv Fac | 480 | 480 | 960 | 100 | 00:00:04 | 32,640 | 32,640 | 65,280 | 6,800 | 00:04:32 |
V | Core Fab | 640 | 640 | 1,280 | 100 | 00:00:06 | 31,360 | 31,360 | 62,720 | 4,900 | 00:04:54 |
How to use in your fleet
Coming soon
How to counter when in the AI fleet
Coming soon