AI War:Scout Drone
Revision as of 07:09, 20 February 2012 by Jerith (talk | contribs) (→How to counter when in the AI fleet)
This page was designed for release 5.026 and is likely extremely inaccurate. |
Crucial for scouting enemy planets and gathering intel data. Be sure to bring at least one scout with you on every raid, to make sure you can see the full Planetary Summary. Mark IV Only: Immunity to Tachyon Beams as well. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
-- | Scout | Sniper Shots Area Damage Beam Weapons Black Hole Machines Speed Boosts
Gravity Effects Attrition Tractor Beams Reclamation Swallow Force Fields Mines |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 10 | 0 | 0 | 0 sec | 3,000 | 0 | 202 | Inf | 0 dmg/sec | 0 dmg/sec | Cloaking Cloaking Booster x1 (4000 Range) Radar Dampening Range 6,000 Gathers Scout Intel
Unaffected By Negative Energy |
II | 20 | 0 | 0 | 0 sec | 6,000 | 0 | 290 | Inf | 0 dmg/sec | 0 dmg/sec | Cloaking Cloaking Booster x2 (6000 Range) Radar Dampening Range 5,000 Gathers Scout Intel
Unaffected By Negative Energy |
III | 30 | 0 | 0 | 0 sec | 9,000 | 0 | 530 | Inf | 0 dmg/sec | 0 dmg/sec | Cloaking Cloaking Booster x3 (7000 Range) Radar Dampening Range 4,000 Gathers Scout Intel
Unaffected By Negative Energy |
IV | 1 | 0 | 0 | 0 sec | 12,000 | 0 | 58 | Inf | 0 dmg/sec | 0 dmg/sec | Cloaking Cloaking Booster x1 (4000 Range) Tachyon Beam Emission (700 Range) Gathers Scout Intel
Unaffected By Negative Energy |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 500 | 0 | 500 | 25 | 00:00:05 | 5,000 | 0 | 5,000 | 250 | 00:00:50 |
II | 2,500 | 1,000 | 0 | 1,000 | 250 | 00:00:09 | 20,000 | 0 | 20,000 | 5,000 | 00:03:00 |
III | 6,000 | 2,000 | 0 | 2,000 | 500 | 00:00:17 | 60,000 | 0 | 60,000 | 15,000 | 00:08:30 |
IV | Adv Fac | 3,000 | 0 | 3,000 | 5,000 | 00:00:25 | 3,000 | 0 | 3,000 | 5,000 | 00:00:25 |
Note: Scout does not have a Mark V version.
How to use in your fleet
Note that because the Mark IV scout is immune to tachyon beams, it can never be directly targeted by the AI forces. It can only be hit by AOE attacks that are targeting another ship nearby and EMP effects will affect it as normal.
If you like to figure out how may scouts will survive per wormhole travelled, see the section on cloaking for further information on how cloaking boosters work.
How to counter when in the AI fleet
None.