AI War:Carrier
Revision as of 15:44, 26 February 2012 by Ptarth (talk | contribs) (Created page with 'Category:AIWar Category:AIWarBase {{5.027}}<br/> {| |100px|left|Carrier || valign="top" | Built by the AI to contain offline overflow units from…')
This page is up to date for game version 5.027 and is probably outdated |
Built by the AI to contain offline overflow units from its planets when it has too many units to keep online, and to then deliver those units as a payload to key human planets. Each carrier contains up to 1200 ships that will come active when the carrier deploys (or is destroyed). After a single barracks is built at a planet, the AI builds carriers instead.
Destroying a carrier while there are already many AI ships on the planet will cause the carrier to "combine" its contained units into a smaller number of more dangerous units. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Dark Matter | Scout | Fusion Cutters Tractor Beams Reclamation Being Scrapped Paralysis Attacks Transport Swallow Force Fields Nuclear Explosions Being Insta-Killed Mines | 0.1 Scout, 0.1 Command-Grade, 0.1 Turret, 0.1 Structural |
Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
I | 2,800 | 6,000 | 2 sec | 3,000,000 | 3,000 | 38 | Inf | 1,400 dmg/sec | |
II | 5,600 | 6,000 | 2 sec | 6,000,000 | 6,000 | 40 | Inf | 2,800 dmg/sec | |
III | 8,400 | 6,000 | 2 sec | 9,000,000 | 9,000 | 42 | Inf | 4,200 dmg/sec | |
IV | 11,200 | 6,000 | 2 sec | 12,000,000 | 12,000 | 44 | Inf | 5,600 dmg/sec | |
V | 14,000 | 6,000 | 2 sec | 15,000,000 | 15,000 | 46 | Inf | 7,000 dmg/sec |
How to use in your fleet
This unit is usable by the AI only.
How to counter when in the AI fleet
Coming soon