AI War:Spirecraft Jumpship
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This page is up to date for game version 5.027 and is probably outdated |
Expensive, tiny-capacity transport with advanced teleportation and no self-attrition-per-wormhole. The advanced teleportation lets the jumpship pass through wormholes and across planets without the normal few-second delays that regular teleporting ships face. On planets with a higher mark than the jumpship, the jumpship expires in about twenty seconds, however. Spirecraft are built from a Spirecraft Mining Enclosure built by a Spire Mining Ship. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
-- | Heavy | Attack Boosts Armor Boosts Speed Boosts Gravity Effects Tractor Beams Tachyon Beams Reclamation Paralysis Attacks Transport Swallow Nuclear Explosions Being Insta-Killed EMPs Mines Repair |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 16 | -- | -- | -- sec | 100,000 | 100 | 68 | Inf | -- dmg/sec | -- dmg/sec | Cloaking Teleports Self Attrition Time 00:20 Self Attrition Only On AI Worlds >= Mark 1 Transports 5 Ships Blind |
II | 12 | -- | -- | -- sec | 100,000 | 200 | 68 | Inf | -- dmg/sec | -- dmg/sec | Cloaking Teleports Self Attrition Time 00:20 Self Attrition Only On AI Worlds >= Mark 2 Transports 10 Ships Blind |
III | 8 | -- | -- | -- sec | 100,000 | 300 | 68 | Inf | -- dmg/sec | -- dmg/sec | Cloaking Teleports Self Attrition Time 00:20 Self Attrition Only On AI Worlds >= Mark 3 Transports 15 Ships Blind |
IV | 4 | -- | -- | -- sec | 100,000 | 400 | 68 | Inf | -- dmg/sec | -- dmg/sec | Cloaking Teleports Self Attrition Time 00:20 Self Attrition Only On AI Worlds >= Mark 4 Transports 20 Ships Blind |
V | 2 | -- | -- | -- sec | 100,000 | 500 | 68 | Inf | -- dmg/sec | -- dmg/sec | Cloaking Teleports Self Attrition Time 00:20 Self Attrition Only On AI Worlds >= Mark 5 Transports 25 Ships Blind |
Mark | Asteroid | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Repair Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Repair Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | Pysite (2 per) Xampite (4 per) |
60,000 | 60,000 | 120,000 | 6,000 | 00:22:01 | 960,000 | 960,000 | 1,920,000 | 96,000 | 05:52:16 |
II | Xampite (2 per) Ebonite (4 per) |
120,000 | 120,000 | 240,000 | 12,000 | 00:44:01 | 1,440,000 | 1,440,000 | 2,880,000 | 144,000 | 08:48:12 |
III | Ebonite (2 per) Adamanite (4 per) |
240,000 | 240,000 | 480,000 | 18,000 | 01:06:01 | 1,920,000 | 1,920,000 | 3,840,000 | 144,000 | 08:48:08 |
IV | Adamanite (2 per) Titanite (4 per) |
360,000 | 360,000 | 720,000 | 24,000 | 01:28:01 | 1,440,000 | 1,440,000 | 2,880,000 | 96,000 | 05:52:04 |
V | Titanite (2 per) | 480,000 | 480,000 | 960,000 | 30,000 | 01:50:01 | 960,000 | 960,000 | 1,920,000 | 60,000 | 03:40:02 |
Note that the build time of Spirecraft is half of the repair time listed.
How to use in your fleet
Coming soon
How to counter when in the AI fleet
Coming soon