AI War:Laser Gatling
Revision as of 01:45, 10 March 2012 by Jerith (talk | contribs) (→How to counter when in the AI fleet)
This page was designed for release 5.026 and is likely extremely inaccurate. |
Fires low-power lasers at a high rate. Best in large groups. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Laser | Swarmer | 1.8 Light, 1.8 Refractive, 1.8 Polycrystal |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 274 | 600 | 6,000 | 1 sec | 39,200 | 300 | 68 | 100 | 600 dmg/sec | 164,400 dmg/sec | Armor Piercing 600 |
II | 246 | 1,200 | 6,000 | 1 sec | 78,400 | 600 | 68 | 100 | 1,200 dmg/sec | 288,000 dmg/sec | Armor Piercing 1,200 |
III | 219 | 1,800 | 6,000 | 1 sec | 117,600 | 900 | 68 | 100 | 1,800 dmg/sec | 394,200 dmg/sec | Armor Piercing 1,800 |
IV | 192 | 2,400 | 6,000 | 1 sec | 156,800 | 1,200 | 68 | 100 | 2,400 dmg/sec | 460,800 dmg/sec | Armor Piercing 2,400 |
V | 137 | 3,000 | 6,000 | 1 sec | 196,000 | 1,500 | 68 | 100 | 3,000 dmg/sec | 411,000 dmg/sec | Armor Piercing 3,000 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 100 | 100 | 200 | 20 | 00:00:01 | 27,400 | 27,400 | 54,800 | 5,480 | 00:04:34 |
II | 2,500 | 200 | 200 | 400 | 40 | 00:00:02 | 49,200 | 49,200 | 98,400 | 9,840 | 00:08:12 |
III | 6,000 | 400 | 400 | 800 | 40 | 00:00:04 | 87,600 | 87,600 | 175,200 | 8,760 | 00:14:36 |
IV | Adv Fac | 600 | 600 | 1,200 | 40 | 00:00:05 | 115,200 | 115,200 | 230,400 | 7,680 | 00:16:00 |
V | Core Fab | 800 | 800 | 1,600 | 40 | 00:00:07 | 109,600 | 109,600 | 219,200 | 5,480 | 00:15:59 |
How to use in your fleet
Laser Gatlings are general force-multipliers in the fleet. They are soft-counters against both Fighters and Bombers by out-ranging and out-gunning them significantly. This leads to effective uses in both offensive and defensive situations. Their obvious weakness is the low health, resulting in easy 1-hit KO from Missile Frigates of equivalent mark.
How to counter when in the AI fleet
An AI unlock should not worry a player. Both MLRS Turrets and Flak Turrets offer bonuses against gatlings, although one should be mindful of their significant cap-DPS. As for fleet combat, see above.