AI War:Spider Bot
This page is up to date for game version 5.027 and is probably outdated |
Extremely effective at damaging the engines of enemy ships. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Shell | Light | 6 Light, 6 Swarmer, 6 Ultra-Light, 6 Close-Combat |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 98 | 4,000 | 10,000 | 5 sec | 100,800 | 300 | 72 | 100 | 800 dmg/sec | 78,400 dmg/sec | Engine Damage 60 |
II | 88 | 8,000 | 10,000 | 5 sec | 201,600 | 600 | 72 | 100 | 1,600 dmg/sec | 140,800 dmg/sec | Engine Damage 120 |
III | 78 | 12,000 | 10,000 | 5 sec | 302,400 | 900 | 72 | 100 | 2,400 dmg/sec | 187,200 dmg/sec | Engine Damage 180 |
IV | 68 | 16,000 | 10,000 | 5 sec | 403,200 | 1,200 | 72 | 100 | 3,200 dmg/sec | 217,600 dmg/sec | Engine Damage 240 |
V | 49 | 20,000 | 10,000 | 5 sec | 504,000 | 1,500 | 72 | 100 | 4,000 dmg/sec | 196,000 dmg/sec | Engine Damage 300 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 0 | 240 | 240 | 30 | 00:00:02 | 0 | 23,520 | 23,520 | 2,940 | 00:03:16 |
II | 2,500 | 0 | 480 | 480 | 60 | 00:00:04 | 0 | 42,240 | 42,240 | 5,280 | 00:05:52 |
III | 6,000 | 0 | 960 | 960 | 60 | 00:00:08 | 0 | 74,880 | 74,880 | 4,680 | 00:10:24 |
IV | Adv Fac | 0 | 1,440 | 1,440 | 60 | 00:00:12 | 0 | 97,920 | 97,920 | 4,080 | 00:13:36 |
V | Core Fab | 0 | 1,920 | 1,920 | 60 | 00:00:16 | 0 | 94,080 | 94,080 | 2,940 | 00:13:04 |
Note: Spider Mk V used to be called the Anti-Starship Arachnid (patch 5.027)
How to use in your fleet
Engine damage is one of the less common aspect of AI-war gameplay. A Ship's base speed is determined by a ratio of their engine health over max-health, with a minimum of 1.
Noting that most fleet-ships have an engine health of 100, Spider Bot-Is will disable a ship in two shots, which decreases to one shot for mark-II and above. This is very useful when planning defenses in which AI ships have to travel a large distance to reach their targets. With a cap of Spider-I plus Spider-IIs and a reload of 5 seconds, a player can theoretically completely disable early waves in a minute (this is unfortunately not the case as targeting is not fully optimal). A volley or two should also disable the engines of an average starship, although Bomber Starships are more resistant. As engine health does not rise with mark-level, Spider-IIs and above will just as easily stop that core Raid-Engine wave as a mark-I wave.
NB: There are some ships that are immune to engine damage, however - check to see if they have "Inf" engine health. For example, Raid Starships, melee ships, and teleporting ships fall into this category.
How to counter when in the AI fleet
Coming soon