AI War:Radar Jammer
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This page is up to date for game version 5.030 and should still be correct. |
Interferes with the targeting of ships on the planet. The Mark I halves the effective range of all ships on the planet. The Mark II halves the range of enemy ships only. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Shell | Refractive | Fusion Cutters Minor Electric Ammo Attack Boosts Armor Boosts Gravity Effects Attrition Tractor Beams Reclamation Paralysis Attacks Transport Swallow Being Insta-Killed EMPs |
Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
4 | 2,000 x9 | 4,000 | 2 sec | 1,000,000 | 8,000 | 0 | Inf | 9,000 dmg/sec | 36,000 dmg/sec | Captured On Planet Ownership Change |
2 | 4,000 x9 | 7,000 | 2 sec | 1,000,000 | 8,000 | 0 | Inf | 18,000 dmg/sec | 36,000 dmg/sec | Captured On Planet Ownership Change |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|
Trader | 1,000,000 | 1,000,000 | 2,000,000 | 8,000 | 00:20:00 | 4,000,000 | 4,000,000 | 8,000,000 | 32,000 | 01:20:00 |
Trader | 5,000,000 | 5,000,000 | 10,000,000 | 8,000 | 00:40:00 | 10,000,000 | 10,000,000 | 20,000,000 | 16,000 | 01:20:00 |
How to use in your fleet
Coming soon
How to counter when in the AI fleet
Coming soon