AI War:Neinzul Youngling Nanoswarm
This page was designed for release 5.026 and is likely extremely inaccurate. |
Actually composed of billions of microscopic organisms, this "ship" has no conventional weapons and attacks by ramming targets and exploding. This explosion damages the target and some nearby ships. More importantly, the now-liberated microscopic organisms will work together to take over the damaged vessels. They are unable to do further damage to the ship after the explosion, but can reclaim it once it is sufficiently weakened.
Youngling ships are all exceedingly inexpensive and fast, with a very short life span (health automatically drains when not in transports or other forms of storage). |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Energy Bomb | Close-Combat | Sniper Shots Minor Electric Ammo Tractor Beams Reclamation Mines Repair |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 98 | 1,600 | 0 | 0 sec | 47,600 | 0 | 300 | Inf | 0 dmg/sec | 0 dmg/sec | Engine Damage 10 Reclaims Enemy Ships Self Attrition Time 04:00
Self Attrition Only When Not Low-Power Target Seek Range 2,000 Armor Piercing 999,999 Armor Damage 100 Attack Paralyzes x3 |
II | 88 | 3,200 | 0 | 0 sec | 95,200 | 0 | 300 | Inf | 0 dmg/sec | 0 dmg/sec | Engine Damage 20 Reclaims Enemy Ships Self Attrition Time 04:00
Self Attrition Only When Not Low-Power Target Seek Range 2,000 Armor Piercing 999,999 Armor Damage 200 Attack Paralyzes x6 |
III | 78 | 4,800 | 0 | 0 sec | 142,800 | 0 | 300 | Inf | 0 dmg/sec | 0 dmg/sec | Engine Damage 30 Reclaims Enemy Ships Self Attrition Time 04:00
Self Attrition Only When Not Low-Power Target Seek Range 2,000 Armor Piercing 999,999 Armor Damage 300 Attack Paralyzes x9 |
IV | 68 | 6,400 | 0 | 0 sec | 190,400 | 0 | 300 | Inf | 0 dmg/sec | 0 dmg/sec | Engine Damage 40 Reclaims Enemy Ships Self Attrition Time 04:00
Self Attrition Only When Not Low-Power Target Seek Range 2,000 Armor Piercing 999,999 Armor Damage 400 Attack Paralyzes x12 |
V | 49 | 8,000 | 0 | 0 sec | 238,000 | 0 | 300 | Inf | 0 dmg/sec | 0 dmg/sec | Engine Damage 50 Reclaims Enemy Ships Self Attrition Time 04:00
Self Attrition Only When Not Low-Power Target Seek Range 2,000 Armor Piercing 999,999 Armor Damage 500 Attack Paralyzes x15 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 20 | 20 | 40 | 10 | 00:00:01 | 1,960 | 1,960 | 3,920 | 980 | 00:01:38 |
II | 2,500 | 40 | 40 | 80 | 20 | 00:00:01 | 3,520 | 3,520 | 7,040 | 1,760 | 00:01:28 |
III | 6,000 | 80 | 80 | 160 | 20 | 00:00:01 | 6,240 | 6,240 | 12,480 | 1,560 | 00:01:18 |
IV | Adv Fac | 120 | 120 | 240 | 20 | 00:00:01 | 8,160 | 8,160 | 16,320 | 1,360 | 00:01:08 |
V | Core Fab | 160 | 160 | 320 | 20 | 00:00:02 | 7,840 | 7,840 | 15,680 | 980 | 00:01:38 |
How to use in your fleet
Coming soon
How to counter when in the AI fleet
As the AI rarely have the Clusters to support Neinzuls normally, you'll like only see these with an attack wave. Nanoswarm attacks are completely irrelevant by themselves, so turn on schizophrenic waves to give the AI something to play with. One might not notice them until the later stages of the game, as these become exponentially more dangerous with increasing marks (both reclaim potential and paralysis). As with all ships using melee range, Gravitational Turrets are the answer. Otherwise, you'll have to weather the brief stun-effect.