AI War:Neinzul Youngling Tiger
This page is up to date for game version 5.029 and should still be correct |
The heavily-armored Neinzul version of a tank, with huge amounts of armor and firepower, but the lowest lifespan of any Neinzul ship.
Yougling ships are all exceedingly inexpensive and fast, with a very short life span (health automatically drains when not in transports or other forms of storage). |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Shell | Polycrystal | Sniper Shots Reclamation Being Insta-Killed Mines Repair | 2.4 Medium, 2.4 Heavy, 2.4 Artillery, 2.4 Ultra-Heavy, 2.4 Structural |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 98 | 11,200 | 3,300 | 10 sec | 182,000 | 1,200 | 140 | Inf | 1,120 dmg/sec | 109,760 dmg/sec | Self Attrition Time 04:00 Self Attrition Only When Not Low-Power |
II | 88 | 22,400 | 3,300 | 10 sec | 364,000 | 2,400 | 140 | Inf | 2,240 dmg/sec | 197,120 dmg/sec | Self Attrition Time 04:00 Self Attrition Only When Not Low-Power |
III | 78 | 33,600 | 3,300 | 10 sec | 546,000 | 3,600 | 140 | Inf | 3,360 dmg/sec | 262,080 dmg/sec | Self Attrition Time 04:00 Self Attrition Only When Not Low-Power |
IV | 68 | 44,800 | 3,300 | 10 sec | 728,000 | 4,800 | 140 | Inf | 4,480 dmg/sec | 304,640 dmg/sec | Self Attrition Time 04:00 Self Attrition Only When Not Low-Power |
V | 49 | 56,000 | 3,300 | 10 sec | 910,000 | 6,000 | 140 | Inf | 5,600 dmg/sec | 274,400 dmg/sec | Self Attrition Time 04:00 Self Attrition Only When Not Low-Power |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 50 | 50 | 100 | 50 | 00:00:01 | 4,900 | 4,900 | 9,800 | 4,900 | 00:01:38 |
II | 2,500 | 100 | 100 | 200 | 100 | 00:00:01 | 8,800 | 8,800 | 17,600 | 8,800 | 00:01:28 |
III | 6,000 | 200 | 200 | 400 | 100 | 00:00:02 | 15,600 | 15,600 | 31,200 | 7,800 | 00:02:36 |
IV | Adv Fac | 300 | 300 | 600 | 100 | 00:00:03 | 20,400 | 20,400 | 40,800 | 6,800 | 00:03:24 |
V | Core Fab | 400 | 400 | 800 | 100 | 00:00:04 | 19,600 | 19,600 | 39,200 | 4,900 | 00:03:16 |
How to use in your fleet
Since they are cheap, all Neinzuls act as effective screeners or throw-away forces at the head of a regular fleet. You'll only have to pay attention to their individual stats when some niche task appears. The Neinzul fleet has its own pseudo-Triangle: Neinzul Youngling Commandos favour light hulls (anti-Fighter), Neinzul Youngling Tigers favour heavy-hulls (anti-Missile Frigate), and Neinzul Youngling Weasel favour rare hulls (anti-Bomber).
In the above system, the Tiger is the polycrystal Bomber that you can take hunting Starships and Fortresses. They are much slower than the other Neinzuls, so it is more difficult to wield these ships without a nearby Regen Chamber or production source. So much, slower, that one might as well just send their faster cousins when chasing down a stray Artillery-hulled annoyance. Of course, Tigers are still faster than most of the player's ships - and better than Bombers on Ion Cannon-infested planets.
How to counter when in the AI fleet
Coming soon