AI War:Zenith Paralyzer
This page was designed for release 5.026 and is likely extremely inaccurate. |
Very weak-but-fast attack, but inflicts temporary paralysis against targets it hits.
Great when combined with other ship types. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Flare | Medium |
Mark | Ship Cap | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|---|---|
I | 98 | 2,500 | 5,000 | 8 sec | 50,400 | 900 | 80 | 100 | 313 dmg/sec | 30,625 dmg/sec | Attack Paralyzes x8 |
II | 88 | 5,000 | 5,000 | 8 sec | 100,800 | 1,800 | 80 | 100 | 625 dmg/sec | 55,000 dmg/sec | Attack Paralyzes x10 |
III | 78 | 7,500 | 5,000 | 8 sec | 151,200 | 2,700 | 80 | 100 | 938 dmg/sec | 73,125 dmg/sec | Attack Paralyzes x12 |
IV | 68 | 10,000 | 5,000 | 8 sec | 201,600 | 3,600 | 80 | 100 | 1,250 dmg/sec | 85,000 dmg/sec | Attack Paralyzes x14 |
V | 49 | 12,500 | 5,000 | 8 sec | 252,000 | 4,500 | 80 | 100 | 1,563 dmg/sec | 76,563 dmg/sec | Attack Paralyzes x16 |
Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|---|
I | -- | 200 | 50 | 250 | 100 | 00:00:02 | 19,600 | 4,900 | 24,500 | 9,800 | 00:03:16 |
II | 2,500 | 400 | 100 | 500 | 200 | 00:00:04 | 35,200 | 8,800 | 44,000 | 17,600 | 00:05:52 |
III | 6,000 | 800 | 200 | 1,000 | 200 | 00:00:07 | 62,400 | 15,600 | 78,000 | 15,600 | 00:09:06 |
IV | Adv Fac | 1,200 | 300 | 1,500 | 200 | 00:00:10 | 81,600 | 20,400 | 102,000 | 13,600 | 00:11:20 |
V | Core Fab | 1,600 | 400 | 2,000 | 200 | 00:00:14 | 78,400 | 19,600 | 98,000 | 9,800 | 00:11:26 |
How to use in your fleet
This is another ship-type that you'll be constantly replacing due to their paper-thin health. It is, however, worth doing so, as they will turn a good fraction of the AI fleet into sitting ducks. The more you separate the AI fleet into manageable chunks of ~100 (so that a cap of Paralysers can freeze them all in one or two hits), the better their talents will be put to use.
Upgrading is purely a matter of improving their miserable health and the net number of stun guns on the field. Note that Paralyzer-Is can't quite stun-lock all of their target since the paralysis time is exact equal to cool down. Otherwise, a cap of Paralyzer-Is sitting under a forcefield work just as well as a cap of Paralyzr-IVs - their DPS is inconsequential and can take the hit.
How to counter when in the AI fleet
Coming soon