AI War:Human Cryogenic Pod
Revision as of 21:16, 4 April 2012 by Ptarth (talk | contribs) (Created page with 'Category:AIWar Category:AIWarBase {{5.032}}<br/> {| |100px|left|Human Cryogenic Pod || valign="top" | Due to overcrowding in the last human…')
This page is up to date for game version 5.032 and is likely out of date. |
Due to overcrowding in the last human cities, a good portion of the remaining human population has to remain in cryogenic sleep. After the war is over they can be brought back to life, but for the meantime they contribute to the war effort through the excess solar energy produced as a byproduct of their freeze chambers. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
-- | Command-Grade | Dark Matter Ammo Blade Attacks Fusion Cutters Attack Boosts Armor Boosts Gravity Effects Attrition Tractor Beams Reclamation Being Scrapped Paralysis Attacks Transport Swallow Force Fields Being Insta-Killed EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
-- | -- | -- sec | 200,000 | 2,000 | 0 | Inf | -- dmg/sec |
How to use in your fleet
These are given to you in your home system at game start. As the difficulty level increases, more of these structures are given to you to give you a slight resources bonus.